Deriving a formula that an old physicist showed me.

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Homework Help Overview

The discussion revolves around deriving a formula related to projectile motion in two dimensions. The original poster presents a formula encountered from a physicist, seeking clarification on its derivation and the components involved, particularly regarding the terms related to angles and acceleration.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants explore the components of projectile motion, questioning how certain terms in the formula relate to trigonometric identities and the motion equations. There are attempts to derive relationships between vertical and horizontal components of motion, particularly focusing on time and angle relationships.

Discussion Status

The discussion is active, with participants providing insights and approaches to the problem. Some have shared their derivations and reasoning, while others are still grappling with specific aspects of the formula. Acknowledgment of progress is noted, but no consensus or final resolution has been reached.

Contextual Notes

Participants are working under the constraints of homework guidelines, which may limit the extent of assistance provided. There is an emphasis on understanding the derivation rather than receiving direct solutions.

amidda1217
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Homework Statement


I was shown a formula by a physicist I met through a friend when I asked for help with a homework problem. I needed to find y final for a motion in 2 dimensions problem. He showed me this:

Y1 = X1 * tan(Theta) + (Ay * X1^2) /( 2 * V0^2 * cos^2(Theta))

Y1 = Y final
X1 = X Final
Ay = Acceleration of Y
V0 = Initial Velocity

I would love to know where this comes from and how to derive it. The X1tan(theta) makes sense to me: that would just = y of a triangle with base of x1. But the cos^2 and X1 ^2 confuses me. Did those come from an identity?

Have any of you seen this before?
 
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Take the simple components

uyvsinθ and uxvcosθ (vertical & horizontal)

When the projectile hits the ground y=0

or y = uyt-1/2gt2 (u=initial and g = acceleration or your Ay)

you can solve for t here.


Then you know the entire horizontal range x=uxt, you know ux and t from above, so simplify.

If you're having trouble, post your work.
 
So I was able to derive the second half of the problem from 1/2at^2. The part that I am actually stuck on is the first chunk. I don't understand how ViT derives to XfTan(Theta)

I got T = Xf/VCos(Theta)

But somehow Viy*T = Xf Tan(Theta). Not sure how to derive that.
 
Last edited:
amidda1217 said:
So I was able to derive the second half of the problem from 1/2at^2. The part that I am actually stuck on is the first chunk. I don't understand how ViT derives to XfTan(Theta)

I got T = Xf/VCos(Theta)

But somehow Viy*T = Xf Tan(Theta). Not sure how to derive that.

Now that I think it through, you are relating y with x.

we have y=uyt-½gt2

and we know that x=uxt or x=(vcosθ)t so t = x/vcosθ

and now y = (vsinθ)t-½gt2

sub t into it and you should get it.
 
Thank you very much for your help. I figured it out. Couldn't have done it without help. :smile:
 

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