Displacement in terms of acceleration and time

Click For Summary
SUMMARY

The discussion centers on the relationship between displacement, acceleration, and time in classical mechanics, specifically using kinematic equations. The correct formula for displacement under constant acceleration is established as x = (1/2)at², derived from the equation v = v₀ + at. The alternative method proposed by a participant, which suggests x = ((t² + t)a)/2, is invalid due to incorrect unit manipulation. The conversation emphasizes the importance of understanding that velocity changes continuously under constant acceleration, rather than discretely at each second.

PREREQUISITES
  • Understanding of kinematic equations in classical mechanics
  • Knowledge of concepts such as displacement, velocity, and acceleration
  • Familiarity with the units of measurement: meters (m) and seconds (s)
  • Basic algebra for manipulating equations
NEXT STEPS
  • Study the derivation of kinematic equations in detail
  • Explore the concept of instantaneous velocity versus average velocity
  • Learn about the implications of constant acceleration in physics
  • Investigate the graphical representation of motion under constant acceleration
USEFUL FOR

Students of physics, educators teaching classical mechanics, and anyone interested in understanding the principles of motion and acceleration.

realitybugll
Messages
39
Reaction score
0
So by manipulating two of the kinematic equations you can find this relationship:

a= acceleration
t = time
v = velocity
v0 = initial velocity
x = displacement

eq (1) = v = v0 + at --> at = v - v0

eq (2) x = 1/2*(v - v0)*t --> 2x/t = v - v0

substituting 2x/t for v - v0 : at = 2x/t --> x = (at^2)/2


however when using a different method to derive this relationship i got a different answer...

Acceleration in classical mechanics is usually represented as m/s/s (meters over seconds squared) and is always constant. Acceleration can also be thought of as the rate of change of velocity, which is how we will think of it from now on.

suppose after 1 second the velocity changes by a. The velocity at 1 second must be a because a-0 = a

because acceleration is constant at 2 seconds the velocity must also change by a
and therefore the velocity at 2 seconds must be 2a because 2a - a = a

Similarly the velocity at 3 seconds must be 3a because 3a-2a = a, and the velocity at n seconds is therefore n*a

to find the total displacement we must add the velocities at each second.

for example the total displacement after 3 seconds = the velocities at 3, 2 and 1 seconds added together = 3a+2a+a = 6a

to find the equation for this we can find the first few terms of this sequence

(total displacement (x)) 1a 3a 6a 10a 15a
(seconds (t)) 1 2 3 4 5 ...

This is actually a quadratic sequence and we can find the equation for the sequence using the formula for the partial sum of a quadratic sequence. The answer we get is:

x = ((t^2 + t)*a)/2

this is different from x = (at^2)/2 and I'm wondering why...which one is correct?

The second way was probably hard to follow sorry...
 
Physics news on Phys.org
I didn't really follow what you did, but x = ((t^2 + t)*a)/2 is nonsense. You cannot add something of units [s^2] and something of units .
 
realitybugll said:
So by manipulating two of the kinematic equations you can find this relationship:

a= acceleration
t = time
v = velocity
v0 = initial velocity
x = displacement

eq (1) = v = v0 + at --> at = v - v0

eq (2) x = 1/2*(v - v0)*t --> 2x/t = v - v0

substituting 2x/t for v - v0 : at = 2x/t --> x = (at^2)/2
Your final relationship is only valid when v0 = 0 (and for constant acceleration).

Your equation (2) is incorrect. It should be x = 1/2*(v + v0)t.


however when using a different method to derive this relationship i got a different answer...

Acceleration in classical mechanics is usually represented as m/s/s (meters over seconds squared) and is always constant. Acceleration can also be thought of as the rate of change of velocity, which is how we will think of it from now on.

suppose after 1 second the velocity changes by a. The velocity at 1 second must be a because a-0 = a

because acceleration is constant at 2 seconds the velocity must also change by a
and therefore the velocity at 2 seconds must be 2a because 2a - a = a

Similarly the velocity at 3 seconds must be 3a because 3a-2a = a, and the velocity at n seconds is therefore n*a
OK. You're just saying here that v = v0 + at, or v = at when v0 = 0.

to find the total displacement we must add the velocities at each second.
Why is that? To find the total displacement, you must add the individual displacements that occurred in each second.

Of course it's much easier just to find the average velocity (at/2) and multiply by the time to get x = 1/2at^2, as usual.

for example the total displacement after 3 seconds = the velocities at 3, 2 and 1 seconds added together = 3a+2a+a = 6a
That makes no sense.
 
Possibly your confusion is that you are treating the kinematic equations as somehow discrete. The method you set forward would be appropriate if the speed was exactly a for the whole of the first second, then jumped to being exactly 2a for the whole of the second second, and so forth. But this is not the case: the kinematic equations are continuous, if you have a constant acceleration a and an initial velocity of zero, then the velocity gradually rises to a in the first second, and then continues to increase until it hits 2a at the end of the second second and so forth. The velocity at t=2.376 seconds is 2.376 times a, not 3a (as your scheme would have it where the velocity is constant for the whole of the third second).

Put another way: your approach is implictly using the relationship x = vt to sum each of the displacements in each second, but this relation only holds if the velocity is constant: which it isn't, it is constantly increasing due to the acceleration.
 

Similar threads

  • · Replies 49 ·
2
Replies
49
Views
4K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
3K
Replies
10
Views
1K
  • · Replies 22 ·
Replies
22
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 5 ·
Replies
5
Views
7K
  • · Replies 20 ·
Replies
20
Views
2K