This is a game called Gran Turismo 5, which is still under development.
10 seconds into the clip, the car drives through some plastic barriers. I find that the barriers are simulated very unrealistically given their reaction to the car, as the force vector modeling appears to be completely off. However, more importantly, their decent to the ground seems very peculiar.
I imagine there is still a lot of modeling left to be done.
However, could some physics experts please weight in.
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