Find a normal vector to a unit sphere using cartesian coordinates

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Homework Help Overview

The discussion revolves around finding a unit normal vector to a unit sphere centered at the origin, using Cartesian coordinates and unit vectors i, j, and k. Participants explore the nature of normal vectors on the sphere's surface.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Some participants suggest that any direction could serve as a normal vector, while others propose considering specific points on the sphere to determine the normal vector at those locations. There is mention of using the gradient of a function representing the sphere to find normals.

Discussion Status

The discussion is ongoing, with participants exploring different interpretations of the problem. Some guidance has been offered regarding the use of the gradient and position vectors, but no consensus has been reached on the exact approach to take.

Contextual Notes

There is a noted ambiguity in the problem statement regarding whether a general normal vector or a specific normal vector at a point is required. Participants are questioning the clarity of the problem's wording.

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Homework Statement


Consider a unit sphere centered at the origin. In terms of the Cartesian unit vectors i, j and k, find the unit normal vector on the surface

Homework Equations


A dot B = AB cos(theta)
A cross B = AB (normal vector) sin(theta)
Unit sphere radius = 1

The Attempt at a Solution


Isn't any direction a normal vector?
i x j = + k
j x i = - k
etc.
 
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Frozen Light said:

Homework Statement


Consider a unit sphere centered at the origin. In terms of the Cartesian unit vectors i, j and k, find the unit normal vector on the surface

Homework Equations


A dot B = AB cos(theta)
A cross B = AB (normal vector) sin(theta)
Unit sphere radius = 1

The Attempt at a Solution


Isn't any direction a normal vector?
i x j = + k
j x i = - k
etc.
Any nonzero vector would be a normal at some point on the surface of the sphere. My guess is that you should take an arbitrary point P(x, y, z) on the surface, and find the normal to it. If that's what is wanted in the problem, it could have been written more clearly.
 
Thank you, that would make a bit more sense.
 
The unit sphere is of the form x^2+ y^2+ z^2= 1. You can think of that as a 'Level Surface" of the function F(x, y, z)= x^2+ y^2+ z^2 and use the fact that the gradient of such a function, \nabla F, is always normal to level surfaces.
 
Or think about what direction a position vector to a point on the sphere has.
 

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