Integrate a vector field in spherical coordinates

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Homework Help Overview

The discussion revolves around integrating a vector field in spherical coordinates, specifically focusing on the integral of a function involving the unit vector \(\hat{\phi}\) over the surface of a sphere. Participants are exploring how to properly account for the changing direction of the unit vector as the angle \(\phi\) varies.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the challenge of integrating a vector field while considering the dependence of the unit vector \(\hat{\phi}\) on the angles \(\theta\) and \(\phi\). There are suggestions to express \(\hat{\phi}\) in terms of Cartesian unit vectors to simplify the integration process. Questions arise about whether additional terms should be included in the integral to account for the spherical coordinates.

Discussion Status

The discussion is ongoing, with participants sharing insights on expressing the unit vector in Cartesian coordinates as a potential solution. There is a recognition of the complexity introduced by the changing direction of the vector, but no consensus has been reached on the best approach yet.

Contextual Notes

Participants are navigating the constraints of spherical coordinates and the implications of changing unit vectors in the context of surface integrals. The original poster's uncertainty about including additional terms reflects the complexity of the problem.

alpine_steer
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I have the following integral:

## \oint_{S}^{ } f(\theta,\phi) \hat \phi \; ds ##Where s is a sphere of radius R.so ds = ##R^2 Sin(\theta) d\theta d\phi ##

Where ds is a scalar surface element. If I was working in Cartesian Coordinates I know the unit vector can be pulled out of integral and I can be on my way. But as ##\phi## changes as I move around the surface I am not sure how to account for this. is it a simple as including an additional ##R \; Sin(\theta)## in the integral?
 
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alpine_steer said:
If I was working in Cartesian Coordinates I know the unit vector can be pulled out of integral and I can be on my way.
Exactly as you said, that's the way to proceed.
alpine_steer said:
But as ϕ\phi changes as I move around the surface I am not sure how to account for this.
When you express ##\hat{\phi}## in terms of Cartesian unit vectors, each component will be a function of ##\theta## and ##\phi##, that is, the change in ##\phi## is automatically accounted for in the dependence of the components on this coordinate, as it should be.
alpine_steer said:
is it a simple as including an additional RSin(θ)R \; Sin(\theta) in the integral?
What makes you think so?
 
How about expressing the unit vector in terms of Cartesian basis vectors? Then you will get some extra stuff with angles inside the integral, but you won't have to worry about vectors changing direction inside the integral, because ## \textbf{i}##, ##\textbf{j}##, and ##\textbf{k}## can then be taken outside the integral.

I think I posted at near the same time as blue_leaf77, and it's the same idea.
 
Geofleur said:
How about expressing the unit vector in terms of Cartesian basis vectors? Then you will get some extra stuff with angles inside the integral, but you won't have to worry about vectors changing direction inside the integral, because ## \textbf{i}##, ##\textbf{j}##, and ##\textbf{k}## can then be taken outside the integral.

I think I posted at near the same time as blue_leaf77, and it's the same idea.

This is what I thought.
 
Last edited:

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