Find a vector tangent to the curve of intersection of two cylinders

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SUMMARY

The discussion centers on finding a tangent vector to the curve of intersection of two cylinders using gradients and cross products. Participants clarify that the gradients of the surfaces yield normal vectors, which are perpendicular to tangent vectors at the intersection. The cross product of these two normal vectors provides the required tangent vector to the intersection curve. A specific tangent vector, T = -4i - 4j + 4k, is confirmed as correct, addressing a potential typo in the solution provided.

PREREQUISITES
  • Understanding of vector calculus, specifically gradients and cross products
  • Familiarity with 3D geometry and the concept of normal vectors
  • Knowledge of the properties of curves and surfaces in three-dimensional space
  • Basic skills in solving problems involving intersections of geometric shapes
NEXT STEPS
  • Study the properties of gradients in vector calculus
  • Learn about the geometric interpretation of cross products in 3D space
  • Explore the intersection of surfaces and their implications in vector fields
  • Practice finding tangent vectors to curves defined by multiple surfaces
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Mathematicians, physics students, and engineers who are working with vector calculus, particularly in applications involving the intersection of surfaces and the analysis of curves in three-dimensional space.

s3a
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I have attached both the question and the solution.

I just have questions as to why the solution is the way it is (sorry if they seem stupid but, while I get how to do it mechanically, I don't understand the fundamental reasoning as to why anything is being done):

1) Why are we taking the gradients?
2) Why are we then taking the cross product of the two gradients?

My attempt to answer these questions (I'd still appreciate confirmation for stuff that I am right about):

Gradients at a point in 3D spaces are analogous to derivatives at a point in 2D spaces but taking the gradient of a curve in 3D space yields a normal vector to a point on the curve instead of a line tangent to the curve in the 2D space scenario. I'm guessing these two gradient vectors are supposed to be perpendicular and that finding their cross product would yield a tangent vector to the intersection of the two curves but I don't get why this is so.

Any input would be GREATLY appreciated!
Thanks in advance!
 

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Right as far as the gradients being normals to the surfaces. But the two normals don't have to be perpendicular. If n is a normal to surface A at point x, then n is perpendicular to every tangent vector to the surface at x. If your curve is the intersection of the two surfaces then a tangent is a tangent vector to both surfaces. Which means it is perpendicular to both normals. The cross product is a handy way to find a vector that is perpendicular to two given vectors.
 
Thanks a lot!
 
Quick question: The final answer is

T = -4i - 4j + 4k

and not

-4i - 4j - 4k

like the solution says, right? (In other words, there is a "typo", right?)
 
s3a said:
Quick question: The final answer is

T = -4i - 4j + 4k

and not

-4i - 4j - 4k

like the solution says, right? (In other words, there is a "typo", right?)

I seem to be getting -4i - 4j + 4k.
 
Thanks again for the confirmation.
 
Question: A clock's minute hand has length 4 and its hour hand has length 3. What is the distance between the tips at the moment when it is increasing most rapidly?(Putnam Exam Question) Answer: Making assumption that both the hands moves at constant angular velocities, the answer is ## \sqrt{7} .## But don't you think this assumption is somewhat doubtful and wrong?

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