Find position and velocity at specific time

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Homework Help Overview

The problem involves determining the position and velocity of a point A given its acceleration as a function of time, specifically a = -5.4sin(kt) ft/s², with k defined as 3 rad/s. Initial conditions are provided, including position and velocity at t = 0.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss finding a functional form for velocity by integrating acceleration and question the need for constants of integration when deriving position and velocity equations. Some explore the relationship between position and acceleration, while others clarify the integration process and limits.

Discussion Status

The discussion has progressed with participants sharing insights on integrating acceleration to find velocity and position. There is an exploration of the concept of proportionality between position and acceleration, and some participants express satisfaction with their understanding while seeking clarification on integration constants.

Contextual Notes

Participants are navigating the implications of initial conditions and the physical context of integration limits in their calculations. The conversation reflects an ongoing examination of assumptions related to the integration process in physics versus mathematics.

JJBladester
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Homework Statement



The acceleration of point A is a = -5.4sin(kt) ft/s2.

k = 3 rad/s.

When t = 0, x = 0 and v = 1.8 ft/s.

Determine the position and velocity of point A when t = 0.5s

Answers: x = 0.598 ft v = 0.1273 ft/s


Homework Equations



[URL]http://latex.codecogs.com/gif.latex?x=distance[/URL]

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=velocity[/URL]

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=acceleration[/URL]

[PLAIN]http://latex.codecogs.com/gif.latex?\dot{x}(t_{2})=\dot{x}(t_{1})+\int_{t_{1}}^{t_{2}}\ddot{x}dt

[PLAIN]http://latex.codecogs.com/gif.latex?x(t_{2})=x(t_{1})+\int_{t_{1}}^{t_{2}}\dot{x}dt

The Attempt at a Solution



The velocity of point A at t = 0.5s is:

[PLAIN]http://latex.codecogs.com/gif.latex?\dot{x}(t_{2})=\dot{x}(t_{1})+\int_{t_{1}}^{t_{2}}\ddot{x}dt

[URL]http://latex.codecogs.com/gif.latex?\dot{x}(0.5)=1.8+\int_{0}^{0.5}[-5.4sin(kt)]dt=0.1273ft/s[/URL]


To find the position of point A at t = 0.5s, I want to use this formula
[PLAIN]http://latex.codecogs.com/gif.latex?x(t_{2})=x(t_{1})+\int_{t_{1}}^{t_{2}}\dot{x}dt

But, since I don't have a formula for [tex]\dot{x}[/tex], I'm not sure how to go about solving for the position of point A at time t = 0.5s.

So far, I have:

[URL]http://latex.codecogs.com/gif.latex?x(t_{2})=\int_{0}^{0.5}\dot{x}dt[/URL]
 
Last edited by a moderator:
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Can you find a functional form for the velocity v(t) first? Use

[tex]v(t)=\int^{t}_{0}a(t)dt[/tex]

Once you have that, you can evaluate at any time. For the position, don't forget that x(t) is proportional to a(t). What is the constant of proportionality?
 
So, if

gif.latex?\dot{x}(t)=\int_{0}^{t}\ddot{x}dt.gif


and

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=-5.4sin(kt)[/URL]

then

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=\int_{0}^{t}[-5.4sin(kt)]dt[/URL]

What is the constant of proportionality?

I know that:

v=d/t

a=v/t=d/t2

so

d = a*t2

The ratio of distance to acceleration is then

d/a = t2

Is that in the right direction for what you're asking? Now how does that "contstant of proportionality" help me?
 
Last edited by a moderator:
JJBladester said:
So, if

gif.latex?\dot{x}(t)=\int_{0}^{t}\ddot{x}dt.gif


and

[URL]http://latex.codecogs.com/gif.latex?\ddot{x}=-5.4sin(kt)[/URL]

then

[URL]http://latex.codecogs.com/gif.latex?\dot{x}=\int_{0}^{t}[-5.4sin(kt)]dt
[/URL]
Can you do this integral?
I know that:

v=d/t
You don't know that. This expression works only if the acceleration is zero - not the case here.

a=v/t=d/t2
Not true for reasons explained above.

If "constant of proportionality" doesn't ring a bell, integrate v(t) once more to get x(t), then evaluate at the appropriate times. Be sure your expressions reduce to the correct values at t = 0.
 
Last edited by a moderator:
Okay, I have the answers now, but why are we not adding a constant of integration when integrating up from acceleration to velocity to position? Like a v0 and x0 term?

__________________________
My solution
__________________________

a(t) = -5.4sin(kt)
v(t) = int(a(t)) = (5.4/k)cos(kt)
x(t) = int(v(t)) = (5.4/k2)sin(kt)

At 0.5s, v(t) = (5.4/3)cos(3*0.5) = 0.1273
At 0.5s, x(t) = (5.4/32)sin(3*0.5) = 0.598

So I got the answers which kind of makes me happy, but why doesn't the v(t) equation have a v0 term (constant of integration)? Likewise, why doesn't the x(t) equation have something like v0t + x0

By the way, thanks for your help... And I appreciate you not just giving me the answers flat-out... Can't learn that way!
 
Last edited:
JJBladester said:
So I got the answers which kind of makes me happy, but why doesn't the v(t) equation have a v0 term (constant of integration)? Likewise, why doesn't the x(t) equation have something like v0t + x0
You add a constant of integration when you do math not physics. In physics there are always limits of integration that take into account the needed constants. More formally, you start from dv = a(t)dt and integrate with limits of integration as shown below

[tex]\int^{v}_{v_0}dv=\int^{t}_{0}a(t)dt[/tex]

Note that this describes physical reality and says that "at t = 0 the velocity is v0 and at t = t, it is v" which basically establishes v(t) and takes into account v(0). Do it formally this way and see what you get.
 
kuruman said:
You add a constant of integration when you do math not physics. In physics there are always limits of integration that take into account the needed constants. More formally, you start from dv = a(t)dt and integrate with limits of integration as shown below

[tex]\int^{v}_{v_0}dv=\int^{t}_{0}a(t)dt[/tex]

Note that this describes physical reality and says that "at t = 0 the velocity is v0 and at t = t, it is v" which basically establishes v(t) and takes into account v(0). Do it formally this way and see what you get.

Your explanation was fantastic. Here is what I've got.

dynamics%20hw%201.jpg
 
JJBladester said:
Your explanation was fantastic. Here is what I've got.
Great. Now you are ready to understand the "constant of proportionality." Note that

a(t) = -5.4 sin(kt)
x(t) = (5.4/k2) sin(kt)

In other words, x(t) = -(1/ k2) a(t), which says that the position at any time t is proportional to the acceleration at any time t. That's what I had in mind when I posted my first response to your question.
 
kuruman said:
In other words, x(t) = -(1/ k2) a(t), which says that the position at any time t is proportional to the acceleration at any time t.

Ok, so in this example, the constant of proportionality states a relationship between position and acceleration. Knowing that x(t) is -1/k2a(t), I can just find the acceleration at any point in time and multiply it by -1/k2 to find the position at that time. Neat.
 
  • #10
And once you know x(t), you take its time derivative to find v(t). It's a shortcut.
 

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