MHB Finding the Equation of a Parallel Plane: How Do I Use Vectors to Solve This?

  • Thread starter Thread starter ineedhelpnow
  • Start date Start date
Click For Summary
To find the equation of a plane parallel to 5x - y - z = 6 and passing through the point (1, -1, -1), the normal vector is derived from the coefficients of the given plane, which are (5, -1, -1). A parallel plane will have the same normal vector, allowing the equation to take the form 5x - y - z = d. By substituting the coordinates of the point (1, -1, -1) into this equation, the value of d can be determined. The resulting equation of the desired plane is -5x + y + z = -7.
ineedhelpnow
Messages
649
Reaction score
0
find the equation of the plane through the point (1,-1,-1) and parallel to the plane 5x-y-z=6.

$v= \left\langle -5,1,1 \right\rangle$ can someone explain this step? why do the signs need to be changed. how is this vector parallel to the given line?

$-5(x-1)+1(y+1)+1(z+1)=0$

$-5x+5+y+1+z+1=0$

$-5x+y+z=-7$
 
Physics news on Phys.org
ineedhelpnow said:
find the equation of the plane through the point (1,-1,-1) and parallel to the plane 5x-y-z=6.

$v= \left\langle -5,1,1 \right\rangle$ can someone explain this step? why do the signs need to be changed. how is this vector parallel to the given line?

This vector is NOT parallel to the given line. What you were given was not even a line, it was a plane.

A plane has the same coefficients as its normal vector. So a vector normal to the plane is (5, -1, -1). But any scalar multiple of this is also a vector normal to the plane, including (-5, 1, 1).

But this isn't even the approach I would use. The plane you are looking for is essentially the same as the plane you are given, just translated by a certain amount.

That means the plane you want will be of the form 5x - y - z = d, where d is some constant.

You know the point (1, -1, -1) lies on the plane, so if you plug in the point (1, -1, -1) as x, y, z, you will be able to find d.
 
But is the way I did it right?
 
Thread 'Problem with calculating projections of curl using rotation of contour'
Hello! I tried to calculate projections of curl using rotation of coordinate system but I encountered with following problem. Given: ##rot_xA=\frac{\partial A_z}{\partial y}-\frac{\partial A_y}{\partial z}=0## ##rot_yA=\frac{\partial A_x}{\partial z}-\frac{\partial A_z}{\partial x}=1## ##rot_zA=\frac{\partial A_y}{\partial x}-\frac{\partial A_x}{\partial y}=0## I rotated ##yz##-plane of this coordinate system by an angle ##45## degrees about ##x##-axis and used rotation matrix to...

Similar threads

Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
Replies
4
Views
2K
Replies
7
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K
Replies
33
Views
5K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K