Firing cannons projectile motion

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Homework Help Overview

The problem involves projectile motion, specifically the trajectory of a cannonball fired from a height at an angle. The original poster seeks to determine the initial speed of the cannonball given its final speed upon impact and the height from which it is fired.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the components of velocity and the relationship between initial and final speeds. There are attempts to apply kinematic equations and conservation of energy, with some questioning the assumptions about the angle of impact and the effects of gravity on vertical motion.

Discussion Status

Participants are actively exploring different approaches to the problem, including the use of kinematic equations and energy conservation. There is recognition of the need to clarify the relationship between the components of velocity and the overall speed of the projectile. Some guidance has been offered regarding the nature of the x and y components of motion.

Contextual Notes

There is uncertainty regarding the values needed for calculations, such as time and specific distances. Participants are also navigating the implications of the problem's setup, including the initial height and the absence of air resistance.

Psychros
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Homework Statement


A cannonball is fired with initial speed v0 at an angle 30° above the horizontal from a height of 38.0 m above the ground. The projectile strikes the ground with a speed of 1.3v0. Find v0. (Ignore any effects due to air resistance.)
ScreenShot2014-04-26at71948PM.png


Homework Equations


Time= 0=v0T-½gT2 T<0
t= (vOy+√(vOy2-2gy))/g
distance/range x=x0+V0xt
x/y velocity- v0x=Vcos(θ); v0y=vsin(θ)


The Attempt at a Solution



This is a practice problem (with different values than original), and the provided answer is 32.9m/s

i set the origin at the cannon
Since the velocity magnitude = √(Vcos(θ)2+Vsin(θ)2)

I tried variations along the line of V0cos(30)2+V0sin(30)2= 1.3 V02
in order to split the velocity into xy components.

Conceptually i understand it takes him -38m to reach 1.3 times his original velocity, but in trying to plug the provided data into the equations i end up with too many variables.

Any and all help very appreciated, thank you.
 
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Psychros said:

The Attempt at a Solution



This is a practice problem (with different values than original), and the provided answer is 32.9m/s

i set the origin at the cannon
Since the velocity magnitude = √(Vcos(θ)2+Vsin(θ)2)

I tried variations along the line of V0cos(30)2+V0sin(30)2= 1.3 V02
in order to split the velocity into xy components.

Conceptually i understand it takes him -38m to reach 1.3 times his original velocity, but in trying to plug the provided data into the equations i end up with too many variables.

Any and all help very appreciated, thank you.

I'm not sure what you are trying to do here. The angle at which the projectile strikes the ground may not be equal to the initial firing angle, i.e. 30 degrees.

The best way to approach this problem is to find the maximum altitude which the projectile reaches after it is fired. At this point, the vertical component of the velocity is zero. After reaching the maximum altitude, the projectile falls under the force of gravity. Knowing the magnitude of the final velocity, you should be able to determine the duration of the fall and the resulting vertical velocity component. Remember, since there is no air resistance, the horizontal component of the velocity remains unchanged during the entire flight of the projectile.
 
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SteamKing said:
I'm not sure what you are trying to do here. The angle at which the projectile strikes the ground may not be equal to the initial firing angle, i.e. 30 degrees.

The best way to approach this problem is to find the maximum altitude which the projectile reaches after it is fired. At this point, the vertical component of the velocity is zero. After reaching the maximum altitude, the projectile falls under the force of gravity. Knowing the magnitude of the final velocity, you should be able to determine the duration of the fall and the resulting vertical velocity component. Remember, since there is no air resistance, the horizontal component of the velocity remains unchanged during the entire flight of the projectile.

That is brilliant, thank you. However, Without knowing distance (x), time, or hard value for velocity (since it's expressed as a relation to the initial velocity) I'm not sure how to go about this.
 
Psychros said:

Homework Statement


A cannonball is fired with initial speed v0 at an angle 30° above the horizontal from a height of 38.0 m above the ground. The projectile strikes the ground with a speed of 1.3v0. Find v0. (Ignore any effects due to air resistance.)
ScreenShot2014-04-26at71948PM.png


Homework Equations


Time= 0=v0T-½gT2 T<0
t= (vOy+√(vOy2-2gy))/g
distance/range x=x0+V0xt
x/y velocity- v0x=Vcos(θ); v0y=vsin(θ)
...
Try using conservation of energy.
 
SammyS said:
Try using conservation of energy.

Hmmm I don't think we've learned that yet..
 
Psychros said:
Hmmm I don't think we've learned that yet..
In that case,

What can you conclude about the x component of the velocity?


What kinematic equations do you know regarding the vertical component of the velocity ?
 
X component will be the same through it's entirety.

y=y0+v0y(t)+½at2
or
Vy=V0y+gt
Vy=1.3V0y-9.81t
But Theoretically if we were starting at the maximum, V0y would = 0,

Vy/-9.81=t?

I'm getting stuck down either avenue, I do think I'm missing something intuitive here..
 
Psychros said:
X component will be the same through it's entirety.

y=y0+v0y(t)+½at2
or
Vy=V0y+gt
1.3Vy=V0y-9.81t
1.3Vy=0-9.8t
Vy=(-9.8t)/1.3

I'm getting stuck down either avenue, I do think I'm missing something intuitive here..
vy ≠ 1.3 v0y . I'm assuming that you mean vy to be the y component of the final velocity.

How is speed obtained from components of velocity ?


Also, there's another kinematic equation. One that doesn't involve time, t.

Edited:
[STRIKE](vy)2 = (v0y)2 - g(Δy)[/STRIKE]

(vy)2 = (v0y)2 - 2g(Δy)
 
Last edited:
Oh yes, i made a false assumption about the y component.
Do you mean speed as in magnitude of velocity?

Also, should (vy)2 = (v0y)2 - g(Δy)
have a -2g(Δy)?

I apologize for being slow, but I'm not sure how to use this either since I don't know the change in height from the maximum
 
  • #10
Psychros said:
Oh yes, i made a false assumption about the y component.
Do you mean speed as in magnitude of velocity?

Also, should (vy)2 = (v0y)2 - g(Δy)
have a -2g(Δy)?

I apologize for being slow, but I'm not sure how to use this either since I don't know the change in height from the maximum
Right. There should be a 2 in there.


Then, ...

I'll ask again,
How is speed obtained from components of velocity ?​
 
  • #11
Since speed is the magnitude of velocity,
by components of velocity I imagine you mean Vx and Vy,
or √(Vcos(θ)2+Vsin(θ)2)?
 
  • #12
Psychros said:
Since speed is the magnitude of velocity,
by components of velocity I imagine you mean Vx and Vy,
or √(Vcos(θ)2+Vsin(θ)2)?
Yes. Of course, sin2(θ) + cos2(θ) = 1

Anyway, ##\ v_0=\sqrt{(v_{0x})^2+(v_{0y})^2}\ ,\ ## so that ##\ (v_0)^2=(v_{0x})^2+(v_{0y})^2\ .\ ##

And in general ##\ v^2=(v_{x})^2+(v_{y})^2\ .\ ## Right?


Now, what do you know regarding the x component of velocity for this projectile?
 
  • #13
sorry, that's what i meant when i put √(V0cos(θ)2+V0sin(θ)2), that it's = V0.

I know that it doesn't change, but I'm not sure how to find its' magnitude in this situation.
 
  • #14
Psychros said:
sorry, that's what i meant when i put √(V0cos(θ)2+V0sin(θ)2), that it's = V0.

I know that it doesn't change, but I'm not sure how to find its' magnitude in this situation.

So then ##v_{0x}=v_x\ ## .

Regarding your kinematic equation with the ##(v_{y})^2\, ##, what is it missing for it to have v2 and v02 in it ?
 

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