Can someone explain to me how fluids are simulated using particles? What equations to solve? How to update the particle positions? How awfully computer intensive is the algorithm? Can a simulation using a 100 * 100 * 10 grid run okay on the average computer?(adsbygoogle = window.adsbygoogle || []).push({});

The more I read the more I realize how much is needed to calculate just ONE STEP in time.

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# Fluid simulation for computer graphics

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