Functions to describe object falling in the water

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SUMMARY

The discussion centers on simulating the effect of objects, specifically pebbles, falling into water using mathematical functions. The user is experimenting with decaying sinus functions but is seeking more accurate equations for realistic water simulation. The conversation highlights the need for established mathematical models that can effectively describe the dynamics of water displacement and wave propagation caused by falling objects.

PREREQUISITES
  • Understanding of basic physics principles related to fluid dynamics
  • Familiarity with mathematical functions, particularly sinusoidal functions
  • Knowledge of game development concepts and simulation techniques
  • Experience with programming languages used in game development, such as C# or Python
NEXT STEPS
  • Research mathematical models for fluid dynamics, focusing on wave equations
  • Explore the use of particle systems in game engines for simulating water effects
  • Learn about computational fluid dynamics (CFD) tools and their applications in game development
  • Investigate existing libraries or frameworks that provide water simulation functionalities
USEFUL FOR

Game developers, physics simulation engineers, and anyone interested in creating realistic water effects in interactive environments.

webdreamer
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I'm doing a game where I have to simulate the effect on water when some object falls onto it, like a peeble on a pond. I've been playing around with decaying sinus functions, but I'm running out of time, and I haven't found the set of equations to describe it realistically. Since it's such a common subject, I know it must be done already, so I would like to know where can I find it.
 
Physics news on Phys.org
Peeble on a pond? Decaying sinus functions?!

I'm curious, what is wrong with the "decaying" SINE function?
 

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