Global max of a multivar func when restriced to a given plane.

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The discussion centers on maximizing the function f(x, y, z) = \frac{x}{1+x^2}+\frac{y}{1+y^2}+\frac{z}{1+z^2} under the constraint x + y + z = xyz. The method of Lagrange multipliers is identified as the optimal approach for this problem, where the gradients of f and g(x, y, z) = x + y + z - xyz must be proportional at stationary points. This leads to a system of four equations that can be solved to find the maximum values of f. The Hessian matrix is then utilized to classify these stationary points.

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On this year's Virginia Tech test there was a problem to prove:
\frac{x}{1+x^2}+\frac{y}{1+y^2}+\frac{z}{1+z^2}\leq \frac{3\sqrt{3}}{2}
when
x+y+z=xyz

So my approach was to consider the function, f, where
f(x, y, z)=\frac{x}{1+x^2}+\frac{y}{1+y^2}+\frac{z}{1+z^2}
then restrict f to the plane x+y+z=xyz, then maximize f.

How could I restrict f to that plane and then maximize?
 
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The solution set of x + y + z = xyz is not a 2-dimensional plane. It is a level set of the function g(x, y, z) = x + y + z - xyz. Let's call that set of points M. To optimize a function subject to a constraint of this type, it is best to use the method of Lagrange multipliers. In particular, if P = (a, b, c) is a stationary point for f over the manifold M, then the gradient of f at P must be a scalar multiple λ of the gradient of g at P. This equation, plus the fact that g(P) = 0 provides a system of 4 equations in 4 unknowns that you can solve for the requisite points. You can then use the Hessian to determine the identity of these points.
 
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slider142 said:
The solution set of x + y + z = xyz is not a 2-dimensional plane. It is a level set of the function g(x, y, z) = x + y + z - xyz. Let's call that set of points M. To optimize a function subject to a constraint of this type, it is best to use the method of Lagrange multipliers. In particular, if P = (a, b, c) is a stationary point for f over the manifold M, then the gradient of f at P must be a scalar multiple λ of the gradient of g at P. This equation, plus the fact that g(P) = 0 provides a system of 4 equations in 4 unknowns that you can solve for the requisite points. You can then use the Hessian to determine the identity of these points.
Oh! That's actually a sort of natural extension to the 3d stuff I learned in calc 3. Thanks!
 

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