[Grade 12 Physics] Vector addition/Mechanics

In summary, the displacement is 475.634m due to the right angle triangle with hypotenuse of 469.7m that is created when the two vectors, initial velocity and acceleration, are added together.
  • #1
mattyc33
29
0

Homework Statement


"An electron moves at 24.8m/s (N37.5E) and undergoes a constant 103m/s2 (E37.5S) acceleration for 3.02s what is the displacement?

Homework Equations


0.5at^2 = d
d= vt

The Attempt at a Solution


I calculated the displacements to be 74.896m (N37.5E) and 469.7006m (E37.5S). This is what I remember from high school, I can't remember the vector addition though. Would I just subtract to get 394 and then multiply by cos(37.5). Please help!
 
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  • #2
I suggest you try to draw the vectors on a piece of paper. First draw the displacement due to initial velocity and then that due to the acceleration starting from the end point of the first. The total displacement is from the starting point of the first displacement to the end point of the second. Can you make geometrical arguments for the total displacement?
 
  • #3
I can... I have triangle here with two distances of equal angles compared to the +x line of the origin. I'm actually solving this for my little brother so this is really outdated for me. But to get that distance shouldn't it just be a straight line... AKA the subtracted number multiplied by cos 37.5?
 
  • #4
Could you show the triangle you have? The total displacement should be one of the sides of the triangle and you should be able to use trigonometry to get the final result. Without you writing out explicitly what you think is the answer, it is difficult to tell if you have the correct idea or not.
 
  • #5
Ummm I'll try to visualize it for you. I'm new to the site so I'm not sure if there is a function to draw... Basically I have an origin I have a line (displacement of 74.896m 37.5 degrees North of East from the origin which is diagonally up and right (This comes from the velocity). I have another line of 469.7006m 37.5 degrees East of South from the origin which is diagonally right and down (from acceleration). This will result in a triangle with an angle of 37.5*2 (75) from from the origin and a large straight line which is what I need to find. You can't do sohcahtoa due to the lack of right angle if my memory isn't failing me.
 
  • #6
It is still have difficulties imagining exactly how your triangle looks like. You could try taking a photo of it or making a drawing in a basic program like Paint.

I also suggest you check out the following
http://en.wikipedia.org/wiki/Law_of_cosines
http://en.wikipedia.org/wiki/Law_of_sines
to remind yourself a bit of triangle geometry.

I never really liked giving headings using north of east etc, but it does sound to me as if a line which is 37.5 degrees east of south should be perpendicular to one which is 37.5 degrees north of east.
 
  • #7
Oh wow I did draw it out wrong. So it is a right angle triangle with hypotenuse of 475.634m... I just have to give him the angle or degrees or something from the origin which I don't know how to do. This should make it more clear to you hopefully. Right angle triangle due to trigonometry one side (a) is 74.9m the other side (b) is 469.7m so (c) is 475.634m. Now I just need to figure out the angle or whatever from the origin... =/
 
  • #8
Your answer should be a distance and a bearing. That way you know how far you have come and in what direction.
 
  • #9
Right I am confused on what the bearing would be
 
  • #10
For that you would have to relate the angles in the triangle to the original headings, i.e., what angle does the displacement make with the two different vectors?
 
  • #11
Would the longer vector justify that angle...? i.e. would the 469 (E37.5S) vector cause the displacement to be in that direction (E37.5S) again?
 

1. What is vector addition and why is it important in mechanics?

Vector addition is the mathematical process of combining two or more vectors to find a resultant vector. In mechanics, it is important because it allows us to accurately describe and predict the motion of objects in two or three-dimensional space. By adding together the individual vectors representing forces acting on an object, we can determine the overall net force and its direction, which is crucial in understanding how an object will move.

2. How do you add vectors using the graphical method?

The graphical method involves drawing each vector to scale on a graph, with the tail of each vector starting at the origin. The tip of the final vector will then be the resultant vector, and its magnitude and direction can be measured using a protractor and ruler. This method is useful for visualizing vector addition and can be used for both two and three-dimensional vectors.

3. What is the difference between scalar and vector quantities?

Scalar quantities only have magnitude, while vector quantities have both magnitude and direction. Examples of scalar quantities include distance, speed, and temperature, while examples of vector quantities include displacement, velocity, and force. In physics, it is important to distinguish between these two types of quantities as they are treated differently in calculations.

4. How do you resolve a vector into its components?

To resolve a vector into its components means to break it down into its horizontal and vertical components. This is done using trigonometry, where the magnitude of the horizontal component is equal to the magnitude of the vector multiplied by the cosine of the angle it makes with the horizontal axis, and the magnitude of the vertical component is equal to the magnitude of the vector multiplied by the sine of the angle. These components can then be used in vector addition problems.

5. Can vectors be added or subtracted in any order?

No, vector addition is not commutative, meaning that the order in which the vectors are added affects the result. However, it is associative, meaning that the grouping of vectors being added does not affect the result. For example, A + B + C is equal to (A + B) + C or A + (B + C). It is important to keep this in mind when solving vector addition problems.

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