Gravitational force and tangential velocity of planets

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SUMMARY

The discussion focuses on modeling planetary motion, specifically the decomposition of tangential velocity and gravitational force into x and y components. The formula for tangential velocity is established as v = sqrt(-G * M/r), with the proposed breakdown into components being V_x = v_t * sin(angle) and V_y = v_t * cos(angle). Participants confirm that for circular orbits, these equations are valid, but caution that Newtonian physics is an approximation and general relativity may be necessary for accurate modeling. Reference to Kepler's laws and the Wikipedia entry on "Two-body_problem_in_general_relativity" is provided for further understanding.

PREREQUISITES
  • Understanding of Newtonian physics and gravitational force
  • Familiarity with trigonometric functions and their application in physics
  • Knowledge of Kepler's laws of planetary motion
  • Basic concepts of general relativity for advanced modeling
NEXT STEPS
  • Study the application of Kepler's laws in planetary motion
  • Learn about the decomposition of vectors in physics
  • Research general relativity and its implications on planetary motion
  • Explore the "Two-body problem in general relativity" on Wikipedia for advanced modeling techniques
USEFUL FOR

Students of physics, astrophysicists, and anyone interested in modeling planetary motion and understanding the effects of gravitational forces on orbits.

Cfem
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This isn't a HW question exactly, but I'm trying to model planetary motion and I've having trouble remembering something I learned a while ago when I took physics.

I remember that the tangential velocity for a something to orbit a planet is v = sqrt(-G * M/r), but I need to decompose this into an x velocity an a y velocity and I'm having issues with the Trig because I remember you have to draw the trig triangles properly or else the calculations don't come out properly. I need to break down the tangential velocity of each planet with respect to the sun into velocities in the x and y planes

My initial thought was to have it be something like

V_x = v_t * sin(angle between sun and planet)
V_y = v_t * cos(angle between sun and planet)

But it seems too simple and I don't know if that's correct.

There's a similar problem going on with calculating the acceleration of the planet. Once again, I need to break the acceleration cause by the gravitational force between the sun and the planet into x and y components.

F = ma set to the gravitational force, etc etc => a(towards the sun) = G * m_s / R

So to break it up I was going to do something similar to the above, but I can't get the trig triangles to look right.

If this is in the wrong section/is considered a HW problem, feel free to move it, but it's just a conceptual stumbling block I"m having because it's been a while since I've taken Physics and I need to get these right to try and construct a proper model.

Thanks.
 
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Hi Cfem! :smile:
Cfem said:
I remember that the tangential velocity …

uhh? :confused: what other sort of velocity is there? :wink:
My initial thought was to have it be something like

V_x = v_t * sin(angle between sun and planet)
V_y = v_t * cos(angle between sun and planet)

If the orbit is circular, yes, v is constant, and its components are vcos and vsin of the angle. :smile:
 
If you want just a quick dirty answer look up "kepler's law" it will give you the solution.

However be aware the result is an approximation (Newtonian physics breaks down in space) you planet will not precess. You will need to invoke general relativity to solve that problem if you want correct modelling.

Wikipedia has a full explanation "Two-body_problem_in_general_relativity"
 

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