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Programming and Computer Science
Gravity simulation with arbitrary geometries
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[QUOTE="debilo, post: 6268322, member: 670675"] Hello, I want to study the trajectory of planets (considered as points) around a body with arbitrary geometry (cube,...). I would like to restrict the simulation to a 2D plane, which would be a plane of symmetry of the 3D object (for example a plane that would cut the cube into two equal parts). I thought I'd solve Poisson's equation in 3D. But my computer is not very efficient (and I only know Finite difference methods). Are there methods to avoid calculating the field in all the pure space to focus on the field in the plane? I couldn't find any articles on this subject. Thanks. Edit : I want to do the simulation with Python. [/QUOTE]
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Gravity simulation with arbitrary geometries
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