Hot tubs and hyperbolic curves

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Discussion Overview

The discussion centers around the mathematical modeling of water level changes in a circular hot tub shaped like a truncated inverted cone. Participants explore the relationship between water height and time, considering various mathematical curves that describe this relationship.

Discussion Character

  • Exploratory
  • Mathematical reasoning
  • Conceptual clarification

Main Points Raised

  • One participant describes the water level in an ideal hot tub as increasing at a decreasing rate, suggesting it cannot reach an asymptote but will continue to curve.
  • Another participant proposes that the relationship might be represented by the equation ##y = x^2##, but this is challenged by others.
  • It is noted that as the water level rises, the surface area increases, leading to a slower rate of height increase over time.
  • A participant introduces a different equation involving the square root, suggesting it might better represent the situation, while questioning the need for the angle of the walls in calculations.
  • One participant derives a volumetric flow rate equation and integrates it to find a relationship between height and time, suggesting ##h = \sqrt[3]{\frac{3Q}{C\pi}}\sqrt[3]t##.
  • Another participant suggests that the curve could be logarithmic, while others clarify that it is a third root curve, indicating a faster rise than logarithmic growth.
  • A transformation of the problem to a sharp-tipped cone is proposed, leading to a conclusion that height is proportional to the cube root of time, with the angle of the cone affecting the rate of change.

Areas of Agreement / Disagreement

Participants express differing views on the exact mathematical representation of the water level change, with no consensus reached on a single model or equation. Multiple competing views remain regarding the nature of the curve and the factors influencing it.

Contextual Notes

Participants note that the angle of the walls of the hot tub is a significant factor in determining the rate of height increase, indicating that assumptions about the geometry may affect the conclusions drawn.

DaveC426913
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I am filling my circular hottub, and charting the water level height. Its sides have a small, constant slope from vertical - i.e. it is a truncated, inverted cone.

Imagining an ideal hottub of unlimited height*, the water level will always be increasing - but at a decreasing rate - it will level off more and more over time.

So it can't be an asymptote, since it will never reach a limit. Then again, it will also never stop curving.

What is this curve?*OK, that's not an ideal hottub in my eyes. Easy to drown.
 
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Isn't it ##y = x^2##?

By mixing ideal hot tubs and physics, I thought this thread would've been about time travelling:

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    tMWNhMC00ZTA1LTkwYTgtMmQ2ZjVhY2I5YjhjXkEyXkFqcGdeQXVyNTIzOTk5ODM@._V1_SY1000_CR0,0,1332,1000_AL_.jpg
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jack action said:
Isn't it ##y = x^2##?
Definitely not.
The rate of height increase decreases. (i.e. it will tend toward horizontal over time)

When the water level is a mere one foot, the surface area is quite small, so with constant inflow, the height increases rapidly.
When the water level is a hundred feet, the hot tub has a surface area much larger, thus a constant flow of water takes a long time to raise the level even a little bit. So the height increases very slowly.

The rate of height increase will drop off over time. But it never zeroes out.

hottub.png
 

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Last edited:
I misunderstood the question, I'll try again with the square root instead:

$$y = \max\left(0; \sqrt{x} - \frac{a}{2} \right)$$

Where ##a## is the width of the base of your truncated "cone".
 
Hey Dave,

After an infinitesimal time dt, the level will rise by dh with surface area of ##A=C\pi h^2##, where ##C## is some constant.
The change in volume is ##dV=A\,dh##.
Therefore the volumetric flow rate ##Q## that is presumably constant, is:
$$Q = \frac{dV}{dt} = \frac{Adh}{dt}=C\pi h^2 \frac{dh}{dt}$$
Integrate to find:
$$Qt=V=\frac {C\pi}{3}h^3$$
Solving for ##h##:
$$h = \sqrt[3]{\frac{3Q}{C\pi}}\sqrt[3]t$$
 
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jack action said:
I misunderstood the question, I'll try again with the square root instead:

$$y = \max\left(0; \sqrt{x} - \frac{a}{2} \right)$$

Where ##a## is the width of the base of your truncated "cone".
Wouldn't you sort of need to know the angle of the walls to have a meaningful calculation?
Highly vertical walls would have a very different rate of leveling than nearly horizontal walls, so it's got to be a factor.

Or was that intended as a proportional formula?
 
I like Serena said:
Hey Dave,

After an infinitesimal time dt, the level will rise by dh with surface area of
So, what kind of curve is it?
Logarithmic?

I guess it's that cube root that dictates the curve's nature.
 
DaveC426913 said:
So, what kind of curve is it?
Logarithmic?
It's a third root curve ##h \propto \sqrt[3] t##.
It rises faster than logarithmic.
In a semi-log plot, we'll get a straight line.
 
[Lots of traffic between when I started to compose this and when I hit post]
Let us begin by transforming the problem slightly. Instead of a truncated cone, use a sharp-tipped cone. Now the volume of the fluid in the cone is proportional to the cube of the height and is also a linear multiple of elapsed time. If you insist on setting t=0 to the time when the water level hits some predetermined truncation point, that is a simple offset to the result.$$h(t)=k\sqrt[3]{t}$$ for some constant k that depends on cone angle and fill rate.$$h'(t)=kt^{-\frac{2}{3}}$$ for some [different] constant k [a factor of three smaller] that depends on cone angle and fill rate.
 
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jbriggs444 said:
Let us begin by transforming the problem slightly. Instead of a truncated cone, use a sharp-tipped cone. Now the volume of the fluid in the cone is proportional to the cube of the height and is also a linear multiple of elapsed time.
Oh.

*click*

A linear dimension will vary as the cube root of a volume.
So, height is rising as the cube root of the volume of the filled portion of the tub.

The angle of the slope simply adds a multiplier. (If angle is 0, multiplier is one.)

That's so ... basic.

: ancient gears start to grind :
 

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