Welcome to PF forums! If you haven't looked around yet, I believe you will find many interesting & information discussions around the forum. There are also helpful folks who can aim you in a successful direction, when you have questions. Particularly on homework, it is a good idea to look at some of the examples in this
thread to get an idea on how to construct a question.
A poorly constructed question, will get little response.
I don't know too much about proofs. But I have had calc3 and can get you started on understanding cylindrical & spherical coordinates.
All three systems may be converted from one to another. The Cartesian system, with 3 dimensions [itex](x,y,z)[/itex]
The
cylindrical coordinate system, is like using polar coordinates in one plane [itex](r,\theta)[/itex] and extending into the third dimension with displacement z. So a point in space may be specified by [itex](r,\theta,z)[/itex]
With
spherical coordiates: a point in space is given with two angular directions and one radial distance. The radial distance
r is like you use for polar coordinates (distance from the origin), [itex]\theta[/itex] is the angular displacement taken in the horizontal plane, as you do with polar coordinates, and [itex]\phi[/itex] is the angular displacement from the z-axis (from straight up).
So you have [itex](r,\theta,\phi)[/itex]
For moments of inertia, if you don't already have this part explained, you might investigate the concept at
hyperphysics website. They give examples of common moments of inertia.