How Can Friction Be Incorporated into a Brachistochrone Model?

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hy23
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Hello all, I'm currently an undergrad in my first year doing an experiment with the brachistochrone and I wish to model it mathematically and introduce friction into my model. I understand that the original brachistochrone was solved using the action principle and seems to require Lagrangian mechanics. I just want to know what sort of equations I would have to consider in my model and whether or not this will be beyond my level.
 
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Let [itex]x = x(p), y = y(p)[/itex] be a parametric form of the line. Then, the arc length is:

[tex] ds = \sqrt{\dot{x}^{2} + \dot{y}^{2}} \, dp[/tex]

The unit tangent vector is:

[tex] \hat{T} = \langle \frac{d x}{d s}, \frac{d y}{d s}\rangle[/tex]

and the curvature [itex]\kappa[/itex] and the unit normal is given by:

[tex] \kappa \, \hat{N} = \langle \frac{d^{2} x}{d s^{2}}, \frac{d^{2} y}{d s^{2}}\rangle[/tex]

The equations of motion become ([itex]v = ds/dt[/itex]):

[tex] m \, (\mathbf{g}\cdot \hat{T}) - F_{\mathrm{fr}} = m \frac{d v}{d t}[/tex]

[tex] F_{N} + m (\mathbf{g} \cdot \hat{N}) = m \, \kappa \, v^{2}[/tex]

[tex] F_{\mathrm{fr}} = \mu \, |F_{N}|[/tex]
 
Thanks for your reply.

I understand the equations of motion but the solution seems to be beyond my level.
Is there a way to solve it numerically? Preferably some simple method.
 
I don't know. I tried it myself several times. :smile: