How Can We Visualize the Unit Cube in \( \mathbb{R}^4 \)?

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shwin
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I'm having trouble visualizing [tex]\ R^{4}[/itex](a domain of reals in four dimensions).<br /> <br /> 1. Describe a procedure in given 3 vectors, finds a fourth vector perpendicular to those three. Explain why we can use it in analogous fashion to the normal vector to a plane in [tex]\ R^{3}[/itex].<br /> <br /> Here, I'm thinking taking the normal vector of each vector and then adding the three normals would be sufficient, but I am not sure how this is analogous to the normal vector to a plane in the xyz system.<br /> <br /> 2. How many vertices does the unit cube have in [tex]\ R^{n}[/itex] have? What is the furthest distance from the origin that one can be on the unit cube in [tex]\ R^{n}[/itex]? What is the average distance of the vertices to the origin?<br /> <br /> First part I have [tex]\ 2^{n}[/itex], second part a square root of [ a summation from i = 1 to i = n of [tex]\ n^{2}[/itex]]<br /> <br /> But the last part stumps me...average distance? and writing a formula for this is a bit confusing too.[/tex][/tex][/tex][/tex][/tex][/tex]
 
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for the first you should look at the gram-schmidt proces:

http://en.wikipedia.org/wiki/Gram-Schmidt_process

for the second, you are right about the [tex]2^n[/tex]. In general the distance from a vertice to the origin is given by

[tex]\frac{\sqrt{1^2+1^2+\dots+1^2}}{2} = \frac{\sqrt{n}}{2}[/tex]

so the average must be

[tex]lim_{n\rightarrow \infty}\frac{1}{n}\sum_i^{n} \frac{\sqrt{i}}{2} = lim_{n\rightarrow \infty} \frac{1}{n}[\frac{\sqrt{1}+\sqrt{2}+\dots+\sqrt{n}}{2}] = lim_{n\rightarrow \infty} \frac{\sqrt{1}}{2n}+\frac{\sqrt{2}}{2n}+\dots +\frac{\sqrt{n}}{2n} = \infty[/tex]

edited from:

[tex]lim_{n\rightarrow \infty}\frac{1}{n}\sum_i^{n} \frac{\sqrt{i}}{2} = lim_{n\rightarrow \infty} \frac{1}{n}[\frac{\sqrt{1}+\sqrt{2}+\dots+\sqrt{n}}{2}] = lim_{n\rightarrow \infty} \frac{\sqrt{1}}{2n}+\frac{\sqrt{2}}{2n}+\dots +\frac{\sqrt{n}}{2n} = 0[/tex]

if the average is over dimension.
 
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ups, don't think the limit converge
 
then I'm not sure what average you should calculate
 
shwin said:
I'm having trouble visualizing [tex]\ R^{4}[/itex](a domain of reals in four dimensions).<br /> <br /> 1. Describe a procedure in given 3 vectors, finds a fourth vector perpendicular to those three. Explain why we can use it in analogous fashion to the normal vector to a plane in [tex]\ R^{3}[/itex].<br /> <br /> Here, I'm thinking taking the normal vector of each vector and then adding the three normals would be sufficient, but I am not sure how this is analogous to the normal vector to a plane in the xyz system.[/tex][/tex]
[tex][tex] There is no such thing as "the" normal vector to a vector- any vector in the 3 dimensional "plane" normal to that vector. And even in 3 dimensions, adding normal vectors to two given vectors will not in general give you a vector normal to both. In 3 dimensions you have to take the cross product of the two given vectors. Can you thknk of a procedure analagous to that? <br /> <br /> <blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch"> <div class="bbCodeBlock-content"> <div class="bbCodeBlock-expandContent js-expandContent "> 2. How many vertices does the unit cube have in [tex]\ R^{n}[/itex] have? What is the furthest distance from the origin that one can be on the unit cube in [tex]\ R^{n}[/itex]? What is the average distance of the vertices to the origin?<br /> <br /> First part I have [tex]\ 2^{n}[/itex], second part a square root of [ a summation from i = 1 to i = n of [tex]\ n^{2}[/itex]]<br /> <br /> But the last part stumps me...average distance? and writing a formula for this is a bit confusing too.[/tex][/tex][/tex][/tex] </div> </div> </blockquote>[tex][tex][tex][tex] Assuming by "unit cube" they mean an n-dimensional "cube" with center at the origin and each side of length 1, then you have, NOT a " summation from i = 1 to i = n of n^2" but only a summation from 1 to n of 1 (the square of the side length= 1)- and that is just n. The diagonal distance between opposite vertices is [itex]\sqrt{n}[/itex] and if the origin is at the center of the "cube" the distance you want is [itex]\sqrt{n}/2[/itex] (I see that mrandersdk has already given that). Now I guess you could divide that by n and sum to get an average but that does not converge![/tex][/tex][/tex][/tex][/tex][/tex]