How Can We Visualize the Unit Cube in \( \mathbb{R}^4 \)?

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Discussion Overview

The discussion revolves around visualizing the unit cube in \( \mathbb{R}^4 \) and related mathematical concepts. Participants explore procedures for finding a vector perpendicular to three given vectors, the properties of the unit cube in higher dimensions, and the calculation of distances from the origin to the vertices of the cube.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant seeks a method to find a fourth vector perpendicular to three given vectors in \( \mathbb{R}^4 \) and questions the analogy to the normal vector in \( \mathbb{R}^3 \).
  • Another participant suggests using the Gram-Schmidt process for the perpendicular vector problem.
  • Participants agree that the unit cube in \( \mathbb{R}^n \) has \( 2^n \) vertices.
  • One participant proposes that the distance from a vertex to the origin can be expressed as \( \frac{\sqrt{n}}{2} \) and discusses the average distance calculation, but expresses confusion over how to compute the average distance of the vertices to the origin.
  • There is uncertainty about the convergence of the limit used to calculate the average distance, with one participant suggesting it does not converge.
  • Another participant questions what average should be calculated for the distances.

Areas of Agreement / Disagreement

Participants generally agree on the number of vertices in the unit cube, but there is no consensus on the average distance from the origin to the vertices, and the discussion remains unresolved regarding the appropriate method for calculating this average.

Contextual Notes

There are limitations in the assumptions made regarding the average distance calculation, and the discussion reflects varying interpretations of the problem, particularly concerning the definition of the unit cube and the nature of the distances involved.

shwin
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I'm having trouble visualizing [tex]\ R^{4}[/itex](a domain of reals in four dimensions).<br /> <br /> 1. Describe a procedure in given 3 vectors, finds a fourth vector perpendicular to those three. Explain why we can use it in analogous fashion to the normal vector to a plane in [tex]\ R^{3}[/itex].<br /> <br /> Here, I'm thinking taking the normal vector of each vector and then adding the three normals would be sufficient, but I am not sure how this is analogous to the normal vector to a plane in the xyz system.<br /> <br /> 2. How many vertices does the unit cube have in [tex]\ R^{n}[/itex] have? What is the furthest distance from the origin that one can be on the unit cube in [tex]\ R^{n}[/itex]? What is the average distance of the vertices to the origin?<br /> <br /> First part I have [tex]\ 2^{n}[/itex], second part a square root of [ a summation from i = 1 to i = n of [tex]\ n^{2}[/itex]]<br /> <br /> But the last part stumps me...average distance? and writing a formula for this is a bit confusing too.[/tex][/tex][/tex][/tex][/tex][/tex]
 
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for the first you should look at the gram-schmidt proces:

http://en.wikipedia.org/wiki/Gram-Schmidt_process

for the second, you are right about the [tex]2^n[/tex]. In general the distance from a vertice to the origin is given by

[tex]\frac{\sqrt{1^2+1^2+\dots+1^2}}{2} = \frac{\sqrt{n}}{2}[/tex]

so the average must be

[tex]lim_{n\rightarrow \infty}\frac{1}{n}\sum_i^{n} \frac{\sqrt{i}}{2} = lim_{n\rightarrow \infty} \frac{1}{n}[\frac{\sqrt{1}+\sqrt{2}+\dots+\sqrt{n}}{2}] = lim_{n\rightarrow \infty} \frac{\sqrt{1}}{2n}+\frac{\sqrt{2}}{2n}+\dots +\frac{\sqrt{n}}{2n} = \infty[/tex]

edited from:

[tex]lim_{n\rightarrow \infty}\frac{1}{n}\sum_i^{n} \frac{\sqrt{i}}{2} = lim_{n\rightarrow \infty} \frac{1}{n}[\frac{\sqrt{1}+\sqrt{2}+\dots+\sqrt{n}}{2}] = lim_{n\rightarrow \infty} \frac{\sqrt{1}}{2n}+\frac{\sqrt{2}}{2n}+\dots +\frac{\sqrt{n}}{2n} = 0[/tex]

if the average is over dimension.
 
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ups, don't think the limit converge
 
then I'm not sure what average you should calculate
 
shwin said:
I'm having trouble visualizing [tex]\ R^{4}[/itex](a domain of reals in four dimensions).<br /> <br /> 1. Describe a procedure in given 3 vectors, finds a fourth vector perpendicular to those three. Explain why we can use it in analogous fashion to the normal vector to a plane in [tex]\ R^{3}[/itex].<br /> <br /> Here, I'm thinking taking the normal vector of each vector and then adding the three normals would be sufficient, but I am not sure how this is analogous to the normal vector to a plane in the xyz system.[/tex][/tex]
[tex][tex] There is no such thing as "the" normal vector to a vector- any vector in the 3 dimensional "plane" normal to that vector. And even in 3 dimensions, adding normal vectors to two given vectors will not in general give you a vector normal to both. In 3 dimensions you have to take the cross product of the two given vectors. Can you thknk of a procedure analagous to that? <br /> <br /> <blockquote data-attributes="" data-quote="" data-source="" class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote js-expandWatch"> <div class="bbCodeBlock-content"> <div class="bbCodeBlock-expandContent js-expandContent "> 2. How many vertices does the unit cube have in [tex]\ R^{n}[/itex] have? What is the furthest distance from the origin that one can be on the unit cube in [tex]\ R^{n}[/itex]? What is the average distance of the vertices to the origin?<br /> <br /> First part I have [tex]\ 2^{n}[/itex], second part a square root of [ a summation from i = 1 to i = n of [tex]\ n^{2}[/itex]]<br /> <br /> But the last part stumps me...average distance? and writing a formula for this is a bit confusing too.[/tex][/tex][/tex][/tex] </div> </div> </blockquote>[tex][tex][tex][tex] Assuming by "unit cube" they mean an n-dimensional "cube" with center at the origin and each side of length 1, then you have, NOT a " summation from i = 1 to i = n of n^2" but only a summation from 1 to n of 1 (the square of the side length= 1)- and that is just n. The diagonal distance between opposite vertices is [itex]\sqrt{n}[/itex] and if the origin is at the center of the "cube" the distance you want is [itex]\sqrt{n}/2[/itex] (I see that mrandersdk has already given that). Now I guess you could divide that by n and sum to get an average but that does not converge![/tex][/tex][/tex][/tex][/tex][/tex]
 

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