How do they make these awesome drawings

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The discussion revolves around the creation of technical diagrams and the software used for such designs. Participants express admiration for a specific carburetor diagram and inquire about the tools needed to create similar illustrations. CAD programs like SolidWorks, AutoCAD, and Pro-Engineer are frequently mentioned as suitable options for producing detailed mechanical drawings with dimensions. The conversation highlights the capabilities of these programs, including stress analysis and 3D modeling, and contrasts them with simpler hand-drawn methods. Several users share their experiences with different software, showcasing their own designs and discussing the artistic and engineering aspects of technical drawings. The dialogue also touches on the evolution of design practices, noting a nostalgic appreciation for traditional hand-drawn engineering art, which some believe is becoming a lost skill in the digital age. Overall, the thread emphasizes the blend of creativity and technical precision in modern design work.
  • #31
cyrusabdollahi said:
Nice drawings are great an all, but so what. If you want something really neat, then it will calculate stresses, strains and other important information for you as well.
What is that second pic Ouabache? I'm guessing a weather sensing instrument, land based?

Solidworks can test stress and strain. You can even make animations to show how an object will react to weight placed on a certain point and such.
 
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  • #32
Wow. A bunch of physics geeks talking about big boy engineering tools. I'm impressed.
 
  • #33
those graphics are a misrepresentation. The game play graphics are horrid compared to the those pre-game 'video' shots. The new x-box 360, now THOSE graphics are AS GOOD in game play as the video. That thing is scary cool.
Horrid? Depends on your computer, game and settings. I play Halo on my (5 year old) iMac. I put textures and particles on high like two months ago, it is SOOOOO beautiful! My old iMac's not good enough for America's Army—its graphics look pretty nice.

But yeah, the pre-game shots aren't as good, unless they're screenshots of betas that you see.
 
  • #34
cronxeh said:
pffbt did u even see the stuff i doodled in solidedge back when i was building my inflatable boat with outboard electric engine? oh yeah that time!
http://www.imag.us/x/cronx/boat.JPG

Here, I took the liberty of sprucing it up a little for you:

http://home.earthlink.net/~parvey/sitebuildercontent/sitebuilderpictures/boat2.jpg
 
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  • #35
Pengwuino said:
Woudl he happen to possibly know how to make a... ohh... i dunno... pneumatic rapid-fire egg launching gun? :rolleyes:
If you want pretty pictures here's your egg projectile done with Bryce in about 2 minutes.
egg.jpg
 
  • #36
Bryce won't let you do any real cad work though, it's just pretty.
3DsMax is my favorite for stuff like that, it has a bit of a learning curve though, so don't expect instant coolness. Bryce can be learned in 30 minutes
 
  • #37
Janus said:
Here, I took the liberty of sprucing it up a little for you:
http://home.earthlink.net/~parvey/sitebuildercontent/sitebuilderpictures/boat2.jpg

Sweet :approve:

Except its a PVC inflatable boat.. but still sweet I like the wooden finish hehe

I was actually running load stress analysis on this model to test just how much HP it could handle
 
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  • #38
is it a boat or a bathtub?
 
  • #39
tribdog said:
is it a boat or a bathtub?

cant it be both? :frown:
 
  • #40
you may have found your niche
 
  • #41
Here's one I did a while back. It's a cut-away view of an apparatus used to make liquid air, circa 1910.

http://home.earthlink.net/~parvey/sitebuildercontent/sitebuilderpictures/airpump.jpg
 
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  • #42
Awww i want to amke stuff like that :(
 
  • #43
Renderings are nice and all, especially for marketing purposes, bit reaally do not provide much engineering worth. I wish I could post some of our stuff...
 
  • #44
FredGarvin said:
Renderings are nice and all, especially for marketing purposes, bit reaally do not provide much engineering worth. I wish I could post some of our stuff...

Granted, but in my case it is purely a hobby and not intended for any practical purpose.
 
  • #45
FredGarvin said:
Renderings are nice and all, especially for marketing purposes, bit reaally do not provide much engineering worth. I wish I could post some of our stuff...


At university, we had a series of original drawings for the Rolls Royce Trent 600 engines. They were all hand-drawn, and utterly beautiful, particularly the oblique cutaway projections. The detail and quality was phenomenal, when you consider that some chap had spent months pouring over a drawing board constructing lines to do each individual compressor blade, they were stunning.

Sadly, none of the stuff we do is quite as evocative of bespectacled chaps in a back room in the midlands in tweed jackets smoking a pipe, but I feel a bit bad that I can't really share it!
 
  • #46
cronxeh said:
Sweet :approve:
Except its a PVC inflatable boat.. but still sweet I like the wooden finish hehe

Ah, maybe somthing more like this?

http://home.earthlink.net/~parvey/sitebuildercontent/sitebuilderpictures/boat3.jpg
 
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  • #47
Janus said:
Ah, maybe somthing more like this?
http://home.earthlink.net/~parvey/sitebuildercontent/sitebuilderpictures/boat3.jpg
[/URL]

Excellent! :!)
 
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  • #48
Pengwuino said:
Awww i want to amke stuff like that :(

Well, all you need is the right program and be able to something like this:
:rolleyes:

(The attachment is the text file for the second boat image.)
 

Attachments

  • #49
Pengwuino said:
Woudl he happen to possibly know how to make a... ohh... i dunno... pneumatic rapid-fire egg launching gun? :rolleyes:
Doesn't everyone? :rolleyes:

Janus said:
Here, I took the liberty of sprucing it up a little for you:
Are you sure about that? :confused:
Looks more like rosewood to me.
 
  • #50
brewnog said:
At university, we had a series of original drawings for the Rolls Royce Trent 600 engines. They were all hand-drawn, and utterly beautiful, particularly the oblique cutaway projections. The detail and quality was phenomenal, when you consider that some chap had spent months pouring over a drawing board constructing lines to do each individual compressor blade, they were stunning.
Sadly, none of the stuff we do is quite as evocative of bespectacled chaps in a back room in the midlands in tweed jackets smoking a pipe, but I feel a bit bad that I can't really share it!
I hear ya. I have seen many an old time ink drawing like you mentioned. Back then they let an engineering/technical artist (as I have been told they were called) take the time to sit down and and create and make it look beautiful. The ones I have seen are simply fantastic. I have seen piping drawings that made things like pipes and fittings look fantastic. I think old aircraft companys were the best at it for some reason. It is going to become a lost artform in the very near future.
 
  • #51
FredGarvin said:
I hear ya. I have seen many an old time ink drawing like you mentioned. Back then they let an engineering/technical artist (as I have been told they were called) take the time to sit down and and create and make it look beautiful. The ones I have seen are simply fantastic. I have seen piping drawings that made things like pipes and fittings look fantastic. I think old aircraft companys were the best at it for some reason. It is going to become a lost artform in the very near future.
probably already is. I see a lot of blue prints and even something that simple can look cool. Time consuming to make though.
 
  • #52
Ive used autodesk inventor in school, you can do the stuff evo was talking about using it.
 
  • #53
Pretty big pic from a design project I was involved in.

Done in Pro-Engineer. Took four (five?) of us about 2 weeks to get the basics and another few weeks revising and coordinating the drawings before we ended up with the final results.
 

Attachments

  • MORPHLAB.jpg
    MORPHLAB.jpg
    69.2 KB · Views: 507
  • #54
Wow... I was not aware we got our own page on astronautix.
 

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