How Do You Calculate the Temperature Distribution in a Star?

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Homework Statement



Consider a star with a density distribution ⍴ = ⍴_0(R/r), where R is the star’s outer radius. The star’s
luminosity is L, and all of its energy is generated in a small region near r = 0. Outside that region the heat flow is constant.

a) Find the surface temperature of the star T_s assuming a black body.
b) Assuming the opacity is dominated by electron scattering at all radii (i.e., a constant κ_es), solve for the temperature as a function of radius inside the star, excluding the energy-generating region.
(Hint: the algebra will be easier if you rewrite the heat flow in terms of Ts.)

Homework Equations



L=AσT^4
L=M^3.5 (not too sure about this one)

The Attempt at a Solution



a)
Im given a density profile and so i find the mass

m(r)=∫4πR2ρ_0 (R/r)dr (since we're finding the surface temperature I figured the limits will be from 0→R
therefore M=2πR3ρ0

then I sub in the the 2 equations in the relevant equations part and M from above:
L=Aσ(T^4)=M^3.5=(2πR3ρ0)^3.5
and then rearrange to find T (I don't get anything simple/neat so that throws me off a little)

Im wondering if this method is wrong in tackling this problem.

b)
im lost on this part of the question, any help will be appreciated

thanks!
 
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adichy said:
L=M^3.5 (not too sure about this one)
Do the units make sense?

adichy said:
L=Aσ(T^4)=M^3.5=(2πR3ρ0)^3.5
In that equation, what is A? What is σ?
 
Im missing some units, in which case L ∝ M^3.5
I was quoting the mass-luminosity relation M/M_solar =(L/L_solar)^a, what i wasnt sure about was using a=3.5 since there is not information regarding the type of star.
A is the surface area of the star=4piR^2 and σ is the stefan Boltzmann constant
 
adichy said:
A is the surface area of the star=4piR^2 and σ is the stefan Boltzmann constant
Then you got all you need to calculate ##T##.
 
For part b, use the temperature gradient and treat the opacity as a constant.
 
fairymath said:
For part b, use the temperature gradient and treat the opacity as a constant.
Please do not revive dead threads. The OP hasn't been here in almost three years.

Thread closed.