How to Calculate Bullet Trajectory and Distance in Game Development?

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  • Thread starter Thread starter TheDominis
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SUMMARY

The discussion focuses on calculating bullet trajectory and distance in game development. Key formulas involve the laws of motion, specifically relating distance, time, speed, acceleration, and gravity. A recommended resource for understanding these principles is HyperPhysics, which provides detailed explanations and formulas for projectile motion. The conversation emphasizes the importance of angle and power in determining the bullet's path and distance traveled.

PREREQUISITES
  • Understanding of basic physics principles, particularly projectile motion
  • Familiarity with game development concepts and mechanics
  • Knowledge of mathematical formulas related to speed, acceleration, and gravity
  • Experience with programming languages used in game development, such as C# or C++
NEXT STEPS
  • Study the laws of motion and their application in game physics
  • Learn about projectile motion calculations in Unity or Unreal Engine
  • Explore the use of physics engines like Box2D or Bullet Physics for realistic movement
  • Research optimization techniques for simulating bullet trajectories in real-time
USEFUL FOR

Game developers, physics programmers, and anyone involved in creating realistic shooting mechanics in video games will benefit from this discussion.

TheDominis
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I'm not sure if this is the correct area to post, but I figure if I'm wrong it'll be moved or something.

I'm working on a game and I need some help with calculating bullet trajectory. I need a formula for where the bullet will be at a certain time based off of the angle it is shot from, power, and anything else I might need. Also I need a formula for calculating the distance the bullet will travel. Any help would be much appreciated.

-TheDominis
 
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Have a quick google for some of the basic laws of motion. You'll easily find some very common relationships for distance and time in terms of speed, acceleration and gravity.
 
TheDominis said:
I'm not sure if this is the correct area to post, but I figure if I'm wrong it'll be moved or something.

I'm working on a game and I need some help with calculating bullet trajectory. I need a formula for where the bullet will be at a certain time based off of the angle it is shot from, power, and anything else I might need. Also I need a formula for calculating the distance the bullet will travel. Any help would be much appreciated.

-TheDominis

This is probably your best bet:

http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html

CS
 

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