How to Calculate the Range of a Projectile on a Sloped Surface?

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To calculate the range of a projectile on a sloped surface, the initial velocity, angles (alpha and beta), and gravitational acceleration (g) are essential. The standard range formula for a flat surface, R = (initial velocity squared)(sine 2theta)/g, does not apply directly to slopes. Instead, the equations of two-dimensional motion must be utilized to derive a new range equation by expressing y as a function of x. This involves eliminating time from the projectile's motion equations and setting the projectile's trajectory equal to the slope's equation. The final range can then be determined using the distance formula between two points in a Cartesian plane.
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I was hoping someone might be able to help with this. I have provided the problem and everything I know about solving it. Any help will be appreciated.

A projectile hits a slope at a certain point. What is the range of the projectile along the slope?

Given: initial velocity (V sub-zero), the angle alpha, the angle Beta, and g (free fall acceleration constant).

Find R (range):

Apparently, the following equation will find the range of the projectile if it hit the ground instead of a slope above the ground:

R= (initial velocity squared)(sine 2angle theta)/g

Is there a specific equation to solve for the range of a projectile when it hits a slope rather than the ground?

The equations of two dimensional motion must be used to derrive this equation. It has something to do with finding y as a function of x (y(x)). The following equation must be used: x=(initial velocity multiplied by the cosine of angle theta) multiplied by time(t). Time must be eliminated from the equation yielding time=x/inititial velocity(angle alpha+angle beta).

Thank You everyone
 
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Start by setting up the "slope equation" (straight line), it should be of the form y = mx + b. Now recall that when the projectile hits the slope, the trajectory equation of the projectile will have the same Y as our straight line. To get the range you can use the distance equation of 2 points in a cartesian plane.
 
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