MHB How to solve the following matrix rotation

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To find the standard matrix for a 60° rotation about the vector v = (3, 4, 5), a transformation is needed to align this vector with a standard axis, such as the x-axis. The discussion emphasizes using a change of basis matrix to achieve this alignment before applying the 2D rotation matrix. Participants express confusion about how to perform this transformation and whether a 3D rotation matrix can be used directly without additional steps. The importance of understanding change of basis matrices is highlighted, as it is essential for solving the problem effectively. The conversation reflects a need for clarity on the process of transforming and rotating vectors in 3D space.
Logan Land
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Find the standard matrix for the rotation of 60◦ about the axis determined by the vector v = (3, 4, 5).

do I multiply each x,y,z by pi/3?

doesnt seem like it should be that simple
 
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ok so I figured out that there is a rotational matrix in basic form that is

cos -sin
sin cos

so a rotation by 60degrees gives me a rotational matrix of
1/2 -sqrt3/2
sqrt3/2 1/2

now from here where would I proceed multiply it by v=(3,4,5)?
 
The matrix you gave is for 2D vectors. Here is a hint: find a transformation that sends (3, 4, 5) to some standard axis (say, the x-axis, i.e. to a vector of the form (t, 0, 0)) then rotate the x-axis, or whichever axis you picked, 60 degrees (that can be done using the 2D matrix you gave: for standard axes, the 3D rotation matrix is similar to the 2D one, as one axis is left fixed). Then transform back. Can you come up with a basis that has (3, 4, 5) as a basis vector? What would be the change of basis matrix? Hence, what would the rotation matrix be?
 
Bacterius said:
The matrix you gave is for 2D vectors. Here is a hint: find a transformation that sends (3, 4, 5) to some standard axis (say, the x-axis, i.e. to a vector of the form (t, 0, 0)) then rotate the x-axis, or whichever axis you picked, 60 degrees (that can be done using the 2D matrix you gave: for standard axes, the 3D rotation matrix is similar to the 2D one, as one axis is left fixed). Then transform back. Can you come up with a basis that has (3, 4, 5) as a basis vector? What would be the change of basis matrix? Hence, what would the rotation matrix be?

im confused
i don't no how to get 3,4,5 to t,0,0 or 0,t,0 or 0,0,t
could i get an example then i can try and figure out my problem

can i use a rotational matrix that's 3d? and not have to perform a transformation?
 
LLand314 said:
im confused
i don't no how to get 3,4,5 to t,0,0 or 0,t,0 or 0,0,t
could i get an example then i can try and figure out my problem

can i use a rotational matrix that's 3d? and not have to perform a transformation?

Have you learned change of basis matrices? What are you expected to use to solve this problem?
 
Bacterius said:
Have you learned change of basis matrices? What are you expected to use to solve this problem?

we only have 1 vector set though... (3,4,5)
what would I use to obtain another basis?
We've always been given multiple vectors
 
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