How to visualize in spherical and cylindrical coordinates

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Visualizing spherical and cylindrical coordinates can be challenging, particularly in understanding how constant values relate to geometric shapes. In spherical coordinates, keeping the radius constant creates a sphere, while varying angles can lead to a cone shape. The geometry stems from definitions, where a sphere consists of all points at a fixed distance from a center point. To better grasp these concepts, drawing diagrams and models is recommended, as visual representation aids in comprehension. Engaging with these visual tools can significantly enhance one's understanding of the spatial relationships in these coordinate systems.
queenstudy
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Homework Statement



i just want to know how to visualize in spherical and cylindrical coordinates I am really having a rough time doing that
for example why is that when we keep r constant we get a sphere and θ constant a cone why??

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The Attempt at a Solution

 
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The geometry follows from their definitions.

In spherical coordinates, you are just imagining you are at the origin of the coordinate system and you locate a particular position by how much you must turn to look at it and how far away it is. This is actually how you would naturally look for things IRL.

By comparison, in rectangular coords you are figuring how far you have to go in each direction of an artificial grid to reach the position.

By definition - a sphere is the set of all points in 3D that are a fixed distance from a reference point. The reference point is called the center of the sphere and the fixed distance is called the radius of the sphere.

In spherical coords, therefore, if you are at the center, the distance to any point on the surface is going to be fixed at the radius of the sphere. (If we don't put the origin of the coordinate system at the center of the sphere, then the r component will vary.)

You'll find a similar thing when you consider other shapes.
Start with the definition of a cone, and figure out how far away the surface is for someone sitting at the apex.

Everyone pretty much gets used to these things by sketching the situation.
 


Welcome to PF, queenstudy! :smile:

Here's a picture of cylindrical coordinates:
CylindricalCoordinates_1001.gif


If you keep r constant, you're tracing the cylinder that you're actually seeing (assuming you vary theta and z).

And here's a picture of spherical coordinates:
SphericalCoordinates_1201.gif


Keeping r constant, while varying the other coordinates traces the sphere.

Keeping phi constant, while varying theta, traces the upper circle.
If we also vary r, we get a cone.
 


i understand what you people said , but the problem is that when i keep r constant for instance , if i change the angle or z like i would have to change it like 1000000000 times to get the figure
i memorized them but still having problems like how in the world would i know that when i vary r ill get a cone can a person actually imagine that?
 


queenstudy said:
i understand what you people said , but the problem is that when i keep r constant for instance , if i change the angle or z like i would have to change it like 1000000000 times to get the figure

Yes.
queenstudy said:
i memorized them but still having problems like how in the world would i know that when i vary r ill get a cone can a person actually imagine that?

Well, I recommend you try to draw a picture.
For instance, start with the upper circle from the spherical coordinates (corresponds to varying theta while keeping r constant).
Place a dot where the origin is.
And draw a line to connect the origin to the left side of the circle (corresponds to varying r while keeping theta constant).
And another line to the right side of the circle.

Does the result look like a cone to you?
 
Last edited:


+1 to the serenaphile.
The only way to overcome the limits of your imagination is to exercize it.
I'm afraid that means drawing the pictures, building models, that kind of thing.
 


ahhhhhhhhh i get i just thought like its something easy , that i can do thank you
 

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