MHB Implementing f(w1,w2,w3) Using 3-to-8 Binary Decoder & OR Gate

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The discussion focuses on implementing the function f(w1,w2,w3) = Ʃm(0,1,2,4,7) using a 3-to-8 binary decoder and an OR gate. Participants express confusion about circuit concepts like binary decoders and multiplexers (MUX), seeking clarification on definitions and logical operations. There is a request for help in understanding specific solutions provided in external links, particularly regarding the notation used. Additionally, a question is raised about minimizing the expression w1w3' + w2w3' + w1'w2. Overall, the thread highlights the need for clearer explanations of circuit components and logic minimization techniques.
shamieh
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Show how the function f(w1,w2,w3,) = Ʃm(0,1,2,4,7) can be implemented using a 3-to-8 binary decoder and an OR gate (hint: look at MUX built using a decoder and figure out how to remove the and gates.

Um. Yea. Help.(Speechless)
 
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Well, you've got beyond my personal knowledge of circuits. If there is somebody more knowledgeable on this forum, fine. Otherwise, I am afraid I can't help you with definitions. If you want help, you'll have to provide definitions of new concepts (in this case: binary decoder and MUX) and briefly explain what kind of beast they are. Then I can only help with common mathematical sense.
 
Ok I will see what I can do.
 
so I figured out how to get the function or the output. But Now I don't know hwo they are getting the outupt

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how would i minimize w!w3! + w2w3! + w1!w2
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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