Inelastic collisions, impulse, energy, and swordfighting.

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SUMMARY

This discussion focuses on measuring the impact of blunted swords used in historical fencing through data collected via a Force Sensitive Resistor and Arduino setup. The primary challenge is interpreting the impulse data, as the collision is highly inelastic, complicating the measurement of energy transfer. Key insights include the importance of peak force and peak contact pressure in assessing injury risk and armor penetration. The conversation emphasizes the need for additional measurements, such as displacement and impact speed, to accurately quantify the energy of the impact.

PREREQUISITES
  • Understanding of inelastic collisions and impulse in physics
  • Familiarity with Force Sensitive Resistors and Arduino programming
  • Knowledge of peak force and contact pressure calculations
  • Basic principles of energy transfer and momentum in collisions
NEXT STEPS
  • Research methods for measuring displacement during impacts
  • Explore high-speed photography techniques for capturing impact dynamics
  • Learn about mechanical deformation and its effects on energy transfer
  • Investigate the relationship between peak force and injury risk in contact sports
USEFUL FOR

This discussion is beneficial for historical fencing practitioners, sports scientists, safety engineers, and anyone involved in the design and testing of protective gear for combat sports.

jgalak
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I have an interesting problem. I am involved in a historical fencing group which uses blunted swords to thrust with (think fencing foils and épées, but heavier and stiffer, with a rubber blunt on the end). We've been discussing various new weapons and needed to address safety. I decided to gather some actual data.

I mounted a Force Sensitive Resistor on the tip and am polling the resistance with an Arduino. At about 25kHz, I am getting really nice curves showing force over time (a sample can be seen here: http://lh4.googleusercontent.com/-N.../AAAAAAAAIms/bVAbGUvkxlM/s2048-no/IMAGE_1.jpg ). The problem is how to interpret the data.

I was hoping to figure out total energy transfer, but I now realize that the area under the curve is impulse, not energy. The collision is highly Inelastic - the sword bends, the target is squishy, etc. I really have no way to measure displacemen, and the energy transfer is far more than just the distance things move - there's mechanical deformation, possibly chemical changes in the target's body, etc.

Is there any way to get the energy of the impact? If not, what does the impulse actually mean in this case? I'm used to thinking of it as change in momentum in a classic elastic collision setting, less sure of what it means here.

The ultimate goal is to figure out how "hard" an impact is. The concern is a) injury and b) penetration of the (cloth) armor worn. Any thoughts on the best way to quantify this from the data? Should I just look at peak force and ignore the "width" of the peak?

Any advice would be appreciated.
 
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jgalak said:
Is there any way to get the energy of the impact?
Not without displacement.

jgalak said:
If not, what does the impulse actually mean in this case? I'm used to thinking of it as change in momentum in a classic elastic collision setting, less sure of what it means here.
A transfer of momentum. But it's not the net change in momentum, because there are other forces acting on the body.

jgalak said:
The concern is a) injury and b) penetration of the (cloth) armor worn.
Peak force and peak contact pressure (force / contact area) should be relevant here.
 
Peak contact pressure is easy - the sensor is really measuring pressure in the first place, but since it's area is constant (ignoring things like side loads and uneven impact) the conversion is easy.
 
This is a very common question on PF - but in a slightly different guise. It's usually stated in terms of vehicle collisions ("What was the force of impact on my car when an idiot ran into me?") and we normally conclude that there isn't a proper answer available.
You want to find the energy transferred but I wonder if this is actually indicative of the damage. If you sat the fighter in a motor car and accelerated him to 100mph, there would be a lot of energy transfer but no damage at all. There's more to it and I don't think you have enough information yet.
It strikes me that one important quantity involved in this is how much penetration there is of the blade against the surface. I can't think of a direct method to infer motion in detail from force and you would need some other information - like the speed on impact - to support your existing measurements. Could you make supplementary measurements with video or still photography? (You seem to have done the difficult part already - which is encouraging.)
 
Video, yes, but doing actual calculation for it? No clue how to do it. And I really don't have the gear or knowledge for high speed photography, which is probably what would be needed to do it right.
 

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