Inertial Objects: Acceleration & Direction

In summary: This is a really good question, and it gets at the heart of why Einstein's theory of gravity (general relativity) is so different from Newton's theory of gravity.In Newton's theory, there is an absolute space and an absolute time, and if you are at rest relative to that absolute space and time, you feel no acceleration. If you are accelerating, you are definitely not at rest relative to this absolute space and time. That's pretty simple, right?But in Einstein's theory, there is no such thing as an absolute space and an absolute time. Instead, space and time are relative, and so is acceleration. So an object's acceleration can only be measured relative to some other
  • #36
pervect said:
"At the same rate" sounds simple, but it depends on whether you mean that their acceleration in some inertial frame of reference is the same, or whether you mean their proper acceleration is the same.
Aren't these the same thing? Not in magnitude, but if the acceleration of two particles is the same per some inertial coordinate system, their proper acceleration must be the same. In the Rindler case, neither proper acceleration is the same, nor coordinate acceleration in a given inertial frame.
 
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  • #37
PAllen said:
… if the acceleration of two particles is the same per some inertial coordinate system, their proper acceleration must be the same.
Even if their proper accelerations are identical, the distance between the objects is frame-dependent. One observer may say the motions started at the same time, and another will say one object started moving before the other.
 
  • #38
David Lewis said:
Even if their proper accelerations are identical, the distance between the objects is frame-dependent. One observer may say the motions started at the same time, and another will say one object started moving before the other.
That is irrelevant to may point. My point is simply that identical acceleration in any given inertial frame implies identical proper acceleration (per simultaneity of that frame). thus the two cases are equivalent. I said nothing about distances.

If you want to allow for the case of varying proper acceleration that is associated with identical coordinate acceleration in some frame but not in another, then you cannot talk about identical proper acceleration without specifying a frame any more than you can for coordinate acceleration, because which proper accelerations you compare is frame dependent. That is, unless proper accelerations are constant, the "seemingly invariant" statement that proper accelerations are identical has no meainginIg without specifying a frame. And, if proper accelerations are identical per that inertial frame, then so are coordinate accelerations.
 
  • #39
PeterDonis said:
You're welcome!

Please consider the following: The two planets are moving with a non-zero impulse, and the observer starts moving, after the planets start moving, with the same, non-zero impulse. If you take the derivative of the two planets' accelerations, for a point in time, then the resulting impulse would match the impulse of the observer, and all "impulse-ometers" (if such a thing exists), would agree. However, the velocities of the planets, and the observer, would not agree! So all "impulse-ometers", for that point in time, would be reference frame invariant, even though the velocities differ. This point of view implies, that the amount of sand, flying off the planets, is reference frame variant, even though the "impulse-ometers" are reference frame invariant. The higher the velocity of the two planets, the more sand will fly off them. The only way I can see out of this, is by using the derivative of impulse (meters per second, per second, per second, per second), leading the way to "impulse-change-ometers!" Those would always agree, and be reference frame invariant. However, I think they would require spacetime bending back, and through itself.

Everyone's thoughts on this are welcome. :biggrin:

Thanks!

Jake
 
  • #40
jaketodd said:
Please consider the following: The two planets are moving with a non-zero impulse
What does that even mean?
 
  • #41
@jaketodd can you clarify what distinguishes an impulseometer from an accelerometer?

jaketodd said:
This point of view implies, that the amount of sand, flying off the planets, is reference frame variant
Then the point of view is wrong.
 
  • #42
jaketodd said:
all "impulse-ometers" (if such a thing exists)

To know whether such a thing exists, we would have to know what you mean by "impulse".
 
  • #43
PeterDonis said:
To know whether such a thing exists, we would have to know what you mean by "impulse".

Impulse. I learned about it in high school honors physics class. It's the derivative of acceleration. It's how fast acceleration is changing.

Thanks, my friend. Jake
 
  • #44
jaketodd said:
Impulse. I learned about it in high school honors physics class. It's the derivative of acceleration. It's how fast acceleration is changing.
The first derivative of acceleration is more commonly known as "jerk". https://en.wikipedia.org/wiki/Jerk_(physics). It has dimensions of distance per time3
My first year physics class taught that "impulse" is a momentary transfer of momentum. It has dimensions of mass times velocity.
 
  • #45
jaketodd said:
Impulse. I learned about it in high school honors physics class. It's the derivative of acceleration. It's how fast acceleration is changing.
That's not right. The derivative of acceleration is called "jerk".

Impulse is the integral of force with respect to time, so that (for example) applying 10,000 Newtons for two milliseconds is the same impulse as 20,000 Newtons for one millisecond. It's useful when analyzing collisions and sudden impacts, problems in which the exact acceleration profile is less interesting than the total momentum transfer. And because it is the integral of force over time, in principle it can be calculated from accelerometer readings.
 
  • #46
jbriggs444 said:
The first derivative of acceleration is more commonly known as "jerk". https://en.wikipedia.org/wiki/Jerk_(physics). It has dimensions of distance per time3
My first year physics class taught that "impulse" is a momentary transfer of momentum. It has dimensions of mass times velocity.

Okay, then let's call it Jerk. So in my previous post, it would be "jerk-ometers" and "jerk-change-ometers."

Sorry about the confusion,

Jake
 
  • #47
Reading "impulse" as "time rate of change of acceleration"...
jaketodd said:
Please consider the following: The two planets are moving with a non-zero impulse, and the observer starts moving, after the planets start moving, with the same, non-zero impulse.
So we have two planets, both at rest and both with zero acceleration. In the initial rest frame, they are side by side and start accelerating simultaneously at a rate that increases uniformly from zero.

We have an observer standing to one side also at rest near the initial position of the planets. The observer begins accelerating later but also at a rate that increases uniformly from zero.

One assumes that we are dealing with proper accelerations here. Each entity experiences a uniform rate of increase in felt-acceleration over experienced-time.

Is this an accurate description of the setup so far?
If you take the derivative of the two planets' accelerations, for a point in time, then the resulting impulse would match the impulse of the observer, and all "impulse-ometers" (if such a thing exists), would agree.
As constructed, the rate of change of acceleration for all entities is constant. So yes, their "impulse-ometers" all read identically.

However, the velocities of the planets, and the observer, would not agree! So all "impulse-ometers", for that point in time, would be reference frame invariant, even though the velocities differ.
Certainly true.
This point of view implies, that the amount of sand, flying off the planets, is reference frame variant
The amount of sand that flies off is independent of velocity -- unless you imagine it blowing off in some sort of ether wind.

If you pick out a starting event and a stopping event, the amount of sand that flies off a planet between the two is a physical fact and is invariant.

The rate at which sand flies off can vary between frames because the time interval judged to have elapsed can vary between frames.
 
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  • #48
jbriggs444 said:
The amount of sand that flies off is independent of velocity -- unless you imagine it blowing off in some sort of ether wind.

It's called inertia.
 
  • #49
jaketodd said:
the derivative of acceleration

Ok, then you need to distinguish two kinds of "derivative of acceleration with respect to time":

(1) Derivative of proper acceleration with respect to the observer's proper time. We could call this "proper jerk", and it is an invariant, since proper acceleration and proper time are both invariants. Any actual observable, like how much sand is flying off of a planet, must depend only on invariants, so it would depend on this if it depended on jerk at all. (Also, a "jerk-ometer" would measure this, just like an accelerometer measures proper acceleration.)

(2) Derivative of coordinate acceleration with respect to coordinate time. We could call this "coordinate jerk", and it depends on your choice of coordinates, so it's not an invariant and no actual observable can depend on it.

Do you see the general rule here? If so, hopefully that will forestall further questions along these same lines.
 
  • #50
PeterDonis said:
Ok, then you need to distinguish two kinds of "derivative of acceleration with respect to time":

(1) Derivative of proper acceleration with respect to the observer's proper time. We could call this "proper jerk", and it is an invariant, since proper acceleration and proper time are both invariants. Any actual observable, like how much sand is flying off of a planet, must depend only on invariants, so it would depend on this if it depended on jerk at all. (Also, a "jerk-ometer" would measure this, just like an accelerometer measures proper acceleration.)

(2) Derivative of coordinate acceleration with respect to coordinate time. We could call this "coordinate jerk", and it depends on your choice of coordinates, so it's not an invariant and no actual observable can depend on it.

Do you see the general rule here? If so, hopefully that will forestall further questions along these same lines.

No, I don't understand what you mean. The "jerk-ometers" would all agree, yet the velocities would differ, creating two different realities, dependent on reference frame. The "jerk-ometers" are invariant because they rely on the geometry of spacetime, which is universal, as you have said.
 
  • #51
jaketodd said:
No, I don't understand what you mean. The "jerk-ometers" would all agree, yet the velocities would differ, creating two different realities, dependent on reference frame. The "jerk-ometers" are invariant because they rely on the geometry of spacetime, which is universal, as you have said.
The velocity is a coordinate dependent quantity. Accordingly, as @PeterDonis points out, no observable quantity depends on it.
 
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  • #52
jbriggs444 said:
The velocity is a coordinate dependent quantity. Accordingly, as @PeterDonis points out, no observable quantity depends on it.

If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity, because the derivative of velocity, is acceleration, and the derivative of acceleration is jerk. They are all self-contained within spacetime geometry. Perhaps "proper velocity?"
 
  • #53
jaketodd said:
If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity, because the derivative of velocity, is acceleration
The derivative of velocity, is coordinate acceleration, which is frame dependent. What is frame invariant is proper acceleration.
 
  • #54
jaketodd said:
If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity, because the derivative of velocity, is acceleration, and the derivative of acceleration is jerk. They are all self-contained within spacetime geometry. Perhaps "proper velocity?"
First you would have to define "proper velocity". Doing it as the integral of proper acceleration over proper time runs into problems -- you would be taking an infinite sum of infinitesimal vectors drawn from different vector spaces.
 
  • #55
jaketodd said:
If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity,
To add to A.T.'s comment, velocity turns out to be related to the angle between your worldline (your path through spacetime) and the worldline of whatever you chose as stationary. But proper acceleration (not coordinate acceleration) is a measure of the curvature of your worldline - it has no dependence on any other worldline, so is grame independent.
 
  • #56
A.T. said:
The derivative of velocity, is coordinate acceleration, which is frame dependent. What is frame invariant is proper acceleration.

jbriggs444 said:
First you would have to define "proper velocity". Doing it as the integral of proper acceleration over proper time runs into problems -- you would be taking an infinite sum of infinitesimal vectors drawn from different vector spaces.

Once again, proper velocity might do the trick. "Proper velocity equals velocity at low speeds." That's according to: https://en.wikipedia.org/wiki/Proper_velocity
 
  • #57
jaketodd said:
If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity, because the derivative of velocity, is acceleration, and the derivative of acceleration is jerk.

Wrong. Again you are not paying careful attention to the distinction I made in my previous post. See below.

jaketodd said:
Perhaps "proper velocity?"

Here's the problem: there is no such thing as proper velocity. That is, there is no invariant quantity that is a velocity, corresponding to proper acceleration or its derivative with respect to proper time.

(There are some technicalities involved here, but they are beyond the scope of a "B" level thread.)
 
  • #58
jaketodd said:
Once again, proper velocity might do the trick. "Proper velocity equals velocity at low speeds." That's according to: https://en.wikipedia.org/wiki/Proper_velocity
So, what does this have to do with the rate at which sand drops off of accelerating planets?
 
  • #59
jaketodd said:
proper velocity might do the trick

Nope. The name "proper velocity" for this quantity is misleading; it is not an invariant the way proper acceleration or proper jerk are invariants. Don't rely on Wikipedia as a source for learning physics.
 
  • #60
jaketodd said:
It's called inertia.
Yes, it is called inertia, and it behaves the way @jbriggs444 described, not the way you described.
 
  • #61
jaketodd said:
Once again, proper velocity might do the trick.
What trick? It's still frame dependent, just like velocity.
 
  • #62
jbriggs444 said:
So, what does this have to do with the rate at which sand drops off of accelerating planets?

PeterDonis said:
Nope. The name "proper velocity" for this quantity is misleading; it is not an invariant the way proper acceleration or proper jerk are invariants. Don't rely on Wikipedia as a source for learning physics.

Dale said:
Yes, it is called inertia, and it behaves the way @jbriggs444 described, not the way you described.

Well, on stepping back a moment, it doesn't matter whether we use proper velocity, or coordinate velocity, or whatever. The fact is that inside my three body system, explained in detail above, the planets start moving first, with non-zero jerk, so their acceleration will always be more than the observer, leading to more sand flying off them to the observer, than compared to the reference frames of the two planets. However, the "jerk-ometers" would always read the same, for all three bodies.
 
  • #63
jaketodd said:
If jerk and acceleration can be invariant, in the context of spacetime geometry, then so can velocity,
This is incorrect. Since you mention geometry, let’s discuss the geometrical meaning of these concepts.

In spacetime, velocity is the slope of a worldline, and proper acceleration is its curvature. Different frames are different rotations of the axes.

If you draw a curve on a piece of paper then at each point along the curve there is a certain radius of curvature and a certain slope. If you rotate the paper the curvature at each point is unchanged, but the slope is changed.

So, geometrically speaking, you are wrong. The invariance of proper acceleration does not imply the invariance of velocity.
 
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  • #64
jaketodd said:
The fact is that inside my three body system, explained in detail above, the planets start moving first, with non-zero jerk, so their acceleration will always be more than the observer, leading to more sand flying off them to the observer, than compared to the reference frames of the two planets. However, the "jerk-ometers" would always read the same, for all three bodies.
The relativistic invariant is the total quantity of sand that flies off between some defined starting event and some defined ending event.

You appear to be speaking of the rate at which sand flies off at a particular coordinate time -- and then starting the coordinate time clocks at different times.
 
  • #65
jaketodd said:
leading to more sand flying off them to the observer
I have no idea how you reach this conclusion. The observer is utterly irrelevant to the physics of sand coming off an accelerating planet. Why would you think what the observer is doing could have any effect?
 
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  • #66
Dale said:
This is incorrect. Since you mention geometry, let’s discuss the geometrical meaning of these concepts.

In spacetime, velocity is the slope of a worldline, and proper acceleration is its curvature. Different frames are different rotations of the axes.

If you draw a curve on a piece of paper then at each point along the curve there is a certain radius of curvature and a certain slope. If you rotate the paper the curvature at each point is unchanged, but the slope is changed.

So, geometrically speaking, you are wrong. The invariance of proper acceleration does not imply the invariance of velocity.

I'm talking about acceleration, and jerk. I've shown how acceleration can vary, depending on reference frame, while jerk is invariant.
 
  • #67
jaketodd said:
I'm talking about acceleration, and jerk. I've shown how acceleration can vary, depending on reference frame, while jerk is invariant.
You have not shown how proper acceleration can vary depending on reference frame. It does not. We all agree that coordinate acceleration can vary.
 
  • #68
jaketodd said:
I'm talking about acceleration, and jerk. I've shown how acceleration can vary, depending on reference frame, while jerk is invariant.
No you haven't. Coordinate acceleration and coordinate jerk are frame dependent. They're related to the change of angle between a worldline and some chosen reference worldline, so depend on the choice of reference worldline. Proper acceleration and proper jerk are related to the curvature of the worldline (edit: loosely, the angle a worldline makes with itself as it was a moment earlier) and rate of change thereof, so are invariant.
 
  • #69
jaketodd said:
I've shown how acceleration ...
Without specifying what type of acceleration you mean, it's not clear what you are talking about.
 
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  • #70
jaketodd said:
so their acceleration will always be more than the observer,
Certainly. Their acceleration will always be more than the observer’s acceleration. However, since it is proper acceleration and since that is invariant then at any point on the planet’s worldline the planet and the observer will agree on the value of that acceleration, and hence on the amount of sand falling off. The observer’s acceleration is simply not relevant

jaketodd said:
I've shown how acceleration can vary, depending on reference frame, while jerk is invariant.
Proper acceleration is invariant, as is its derivative wrt proper time (jerk).
 

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