tris_d
- 162
- 0
H2Bro said:I not only gave you an explanation of the specific condition, but a proof of the general case. Now you need to say why my explanation is wrong or incorrect otherwise you cede the falsity of your position. Asking why I explained this is not sufficient to say the explanation is wrong.
Ok. It's wrong to sum up intensities of all the stars in the field of view because each star projects onto its own specific area on the image. It's only due to insufficient resolution that we get photons from other stars spill over to pixels that "belong" to some other stars.
Now, if the universe is infinite and static, one never runs out of stars the further one goes from the sensor. Which means every sensor cell's line of sight terminates in a star, and that star emits Bphotons. Perhaps some cells point at planets, or gas, but remember this is a static and eternal universe, so those planets and gas have been heated up to 50,000K by all the surrounding stars. As a result, every cell is receiving Bphotons regardless of orientation. If all angles are covered, then there is an infinite number of angles each receiving B-photons. Which means infinite energy received. In practicality, there are finite sensor cells, but each would still terminate in a star/s, so the sky would be 50,000K.
We know for a fact that distant stars appear dimmer due to inverse square law, so even if every possible line of sight ends up at some star, how can you say that there will be uniform brightness across all of them?
Edit: I think what follows is the source of the confusion.
Our actual receptors, eye or electronic, have a specific focal resolution. Each imaging cell has a cone that extends outwards from it. all objects in this cone that emit light will be detected by the same imaging unit, and the intensities of each light source are added up to derive the reported or "stimulus" light level.
The number of photons hitting each cell depends on the number of sources and their distance. If increases in distance are compensated by increases in sources, then total number of photons impacting each imaging unit will be constant.
Total intensity gets compensated by the number of sources, but when those sources get projected on 2-dimensional surface then this total intensity gets divided by that same number of sources, and so it gets spatially spread out over each one of them.