Is curvature possible for a 2D metric?

In summary: D sphere entering a 1D space. What would the inhabitants of lineland see?In summary, a 2D coordinate system can have non-zero elements in its Riemann tensor, as seen in the example of a sphere. Similarly, a 1D coordinate system can have non-zero elements in its Riemann tensor, as seen in the example of a 2D sphere entering a 1D space. This shows that the dimension of a coordinate system does not necessarily determine its curvature.
  • #1
space-time
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I was recently trying to test something out with the Riemann tensor. I used only 2 dimensions for simplicity sake. As I was deriving the Riemann tensor, I noticed that it looked as if all of the elements were going to come out to be 0 (which they all did). Therefore, this coordinate system is flat space.

Then I realized something. I was working in 2D. The very definition of 2D alone essentially means flat planes. Therefore it would make sense for a 2D coordinate system to be flat space.

Just to make sure however, I must ask this: Is it possible for a 2 dimensional Riemann tensor to ever have a non zero element, or does the fact that it is 2D mean that there can never be any non zero elements (and therefore no curvature)?
 
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  • #2
space-time said:
The very definition of 2D alone essentially means flat planes.

No this is incorrect. A 2-sphere is 2-dimensional and has non-zero Riemann curvature. If every 2-manifold was trivially a plane then the extremely elegant classification theorem of compact 2-manifolds would be a waste :wink:
 
  • #3
Yes, it is perfectly possible for a 2-dimensional manifold to have a non-vanishing curvature tensor. The prime example would be a sphere embedded in three euclidean dimensions with the induced metric.
 
  • #5
You got to go one more dimension down. A 1-D Riemann tensor is always 0. Any curve can only have extrinsic curvature and no intrinsic curvature.
 
  • #6
space-time said:
I was recently trying to test something out with the Riemann tensor. I used only 2 dimensions for simplicity sake. As I was deriving the Riemann tensor, I noticed that it looked as if all of the elements were going to come out to be 0 (which they all did). Therefore, this coordinate system is flat space.

Then I realized something. I was working in 2D. The very definition of 2D alone essentially means flat planes.

Not so, for a counterexample, the previously mentioned surface of a sphere. But if you start with a plane, you'll get zero curvature, that much is true.
Therefore it would make sense for a 2D coordinate system to be flat space.

Just to make sure however, I must ask this: Is it possible for a 2 dimensional Riemann tensor to ever have a non zero element, or does the fact that it is 2D mean that there can never be any non zero elements (and therefore no curvature)?

There are 16 components of the Riemann in 2d

##R_{ijkl}## is zero whenever i=j or k=l. Since i,j,k and l can take only the values 0 and 1, that leaves only four non-zero components for the Riemann in 2d.

These four components will all have the same value in an orthonormal basis, there is really only one degree of freedom for (intrinsic) curvature in 2d.
 
  • #7
Adding on to pervect's reply a little, in general the number of independent components of the Riemann tensor is ##n^2(n^2-1)/12## where n is the dimension of the manifold. You can immediately see from this equation that for n=1 the Riemann has actually no independent components, it must vanish, and for n=2 the answer is 1.
 
  • #8
Wikipedia gives an expression for the simplification of [itex]R_{ijkl}[/itex] in the 2D case:

[itex]R_{abcd} = K (g_{ac} g_{db} - g_{ad}g_{cb})[/itex]

where [itex]K[/itex] is a real number that varies from point to point and is equal to the Gaussian curvature.
 
  • #9
space-time said:
I was recently trying to test something out with the Riemann tensor. I used only 2 dimensions for simplicity sake. As I was deriving the Riemann tensor, I noticed that it looked as if all of the elements were going to come out to be 0 (which they all did). Therefore, this coordinate system is flat space.

Then I realized something. I was working in 2D. The very definition of 2D alone essentially means flat planes. Therefore it would make sense for a 2D coordinate system to be flat space.

Just to make sure however, I must ask this: Is it possible for a 2 dimensional Riemann tensor to ever have a non zero element, or does the fact that it is 2D mean that there can never be any non zero elements (and therefore no curvature)?

If you define the 2D space to have the geometry of the surface of a sphere would that be flat?
 
  • #10
mal4mac said:
If you define the 2D space to have the geometry of the surface of a sphere would that be flat?


No. On a sphere, ...
-the sum of the interior angles of a triangle won't add up to 180 degrees (you can make a triangle with three right angles).
-a triangle with one right angle won't satisfy the Pythagorean theorem.
-the circumference/radius ratio of a circle (generated by a fixed length string tied to a post) won't be 2*pi.
 
  • #11
OK so a sphere gives us a 2D space that isn't flat.

Extending that into one dimension (e.g. the great circle of a sphere) don't we get a 1D space that isn't flat?
 
  • #12
mal4mac said:
OK so a sphere gives us a 2D space that isn't flat.

Extending that into one dimension (e.g. the great circle of a sphere) don't we get a 1D space that isn't flat?

No. Mark two points on a piece of thread, and no matter how the thread is laid out the distance between the two points is the same - and in one dimension that's all the geometry there is.
 
  • #13
or in other words there is no difference between a circle of radius R and a line of length 2πR
you can cut the circle, extend it and make it a line. That's actually not the case for a sphere - you can't cut it and make a flat plane. That's because the sphere has curvature.
 
  • #14
Nugatory said:
No. Mark two points on a piece of thread, and no matter how the thread is laid out the distance between the two points is the same - and in one dimension that's all the geometry there is.

Imagine a 3D sphere entering a 2D flatland space at constant speed. The inhabitants of flatland would see a circle - growing and then diminishing (this is in Abbot's book Flatland if memory serves...)

Now imagine the edge of a circle entering (i) my curved 1D space (ii) a straight 1D space. Assuming the circle moves into the 1D spaces at the same speed the "shadow line" would grow at different rates in the different 1D spaces.

Fun animation showing flat case:

http://www.rmcybernetics.com/science/physics/dimensions_1_dimensional_space.htm
 
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  • #15
mal4mac said:
Imagine a 3D sphere entering a 2D flatland space at constant speed. The inhabitants of flatland would see a circle - growing and then diminishing (this is in Abbot's book Flatland if memory serves...)

Now imagine the edge of a circle entering (i) my curved 1D space (ii) a straight 1D space. Assuming the circle moves into the 1D spaces at the same speed the "shadow line" would grow at different rates in the different 1D spaces.

That's true, but that's not how intrinsic curvature (the kind described by the Riemann tensor and that matters in general relativity) is defined. Instead, it is defined by the geometrical relationships between points in the manifold itself - look at robphy's post above for examples of such relationships.

Another example worth considering is the two-dimensional surface of a cylinder. It doesn't appear at first glance to be flat, but it is - rolling a sheet of paper up into a cylinder doesn't stretch the paper or distort any of the geometrical relationships between points on the sheet of paper.
 
  • #16
Since we are talking about the sphere, I have one question... Is it because of the sphere's curvature that the Rieamman sphere projection on [itex]\textbf{C}^{2}[/itex] has the pole of the sphere appearing at "[itex] \pm ∞ [/itex]"?
 
  • #18
mal4mac said:
This book seems happy with the idea of 1D curved space (see p.47):

http://books.google.co.uk/books?id=7zFalCF_LiEC

A 1D curve can have extrinsic curvature, which depends on its embedding in higher dimensional space. For actual intrinsic curvature, that exists independently of any embedding you need at least 2D.
 
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  • #19
A.T. said:
A 1D curve can have extrinsic curvature, which depends on its embedding in higher dimensional space. For actual intrinsic curvature, that exists independently of any embedding you need at least 2D.

I don't quite understand that, I find it difficult to visualise a space without its embedding in a higher dimension. Wolfram says:

A 2D intrinsic curvature, "is detectable to the inhabitants of a surface and not just outside observers. An extrinsic curvature ... is not detectable to someone who can't study the three-dimensional space surrounding the surface on which he resides."
http://mathworld.wolfram.com/IntrinsicCurvature.html

Fair enough, but in the 1D case, surely you need to add there must be no observable intrusion from the embedding 2D space? (thinking of the circle passing through...)

Also, if an inhabitant of circular 1D space went for a walk and found himself back where he started couldn't he say the space was curved? It certainly isn't flat or he'd be walking to infinity. So shouldn't we also disallow "long walks" in the definition of extrinsic curvature?
 
  • #20
You are mixing the Riemannian curvature with the Gaussian...

He could say that his space is closed, it doesn't have to be curved to be closed...
 
  • #21
http://faculty.mansfield.edu/hiseri/book-cdg.pdf
check pg 21-23
mainly the 1st paragraph of pg 22
 
  • #22
mal4mac said:
I find it difficult to visualise a space without its embedding in a higher dimension
Everybody does. That's why we draw these embedding diagrams, but we can't allow them to mislead us into thinking that there are really is a higher embedding dimension. In particular, our four-dimensional spacetime is implicitly curved, it is not extrinsically curved in a fifth(!) dimension.
Fair enough, but in the 1D case, surely you need to add there must be no observable intrusion from the embedding 2D space? (thinking of the circle passing through...)
But with intrinsic curvature, there is no embedding space of higher dimension.

Also, if an inhabitant of circular 1D space went for a walk and found himself back where he started couldn't he say the space was curved? It certainly isn't flat or he'd be walking to infinity. So shouldn't we also disallow "long walks" in the definition of extrinsic curvature?
That circular 1D space does have extrinsic curvature, just as does the 2D surface of a cylinder that I mentioned a few posts back. But it does not have intrinsic curvature - it is flat but not unbounded.
 
  • #23
mal4mac said:
Also, if an inhabitant of circular 1D space went for a walk and found himself back where he started couldn't he say the space was curved?
How would he quantify the intrinsic curvature?

I think whether the space is bounded or not is more a question of topology. Intrinsic curvature is a matter of geometry.
 
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  • #24
An intuitive way to see that a cylinder or a torus can have zero intrinsic curvature is this:

A cylinder is a 2-D surface that can be described using coordinates in which one coordinate, y, ranges from -∞ to +∞, while another coordinate, x, wraps around, so that [itex](x+2\pi, y)[/itex] is the same point as [itex](x,y)[/itex].

This situation is locally indistinguishable from the situation in which [itex]x[/itex] ranges from -∞ to +∞, but everything (all functions of position) happen to be periodic; for every function [itex]f[/itex] of position, it happens to be the case that [itex]f(x,y) = f(x+2\pi, y) = f(x+4\pi, y) = ...[/itex]. So a cylinder looks just like an infinite 2D plane in which things are periodic in the [itex]x[/itex] direction.

If you tried to do the same thing with the sphere, it wouldn't work. A function on the surface of a sphere [itex]f(\theta, \phi)[/itex] cannot be interpreted as a function of Cartesian coordinates with extra conditions about being periodic.

What does work is a torus (a shape like the surface of a doughnut, or bagel, depending on your culinary preferences). You can describe your location on a doughnut by a pair of angles [itex]\theta, \phi[/itex] such that [itex](\theta + 2\pi, \phi) = (\theta, \phi + 2\pi) = (\theta, \phi)[/itex]. So a torus looks just like a 2D plane in which things are periodic in two different directions.

In general, a way to characterize a 2D surface of arbitrary topology is by cutting it up into triangles. In terms of these triangles, the surface can be defined by:

  • Within a triangle, describe things using coordinates that are approximately Cartesian. (The differences with Cartesian coordinates vanish in the limit as the size of the triangles goes to zero.)
  • For each side of each triangle, specify which side of which other triangle it is identified with.
  • For every pair of triangles that share a side, specify how tangent vectors crossing the boundary from one direction relate to tangent vectors crossing the boundary from the other direction.

The exact geometry of the 2D surface is specified by the limit as the lengths of the sides of the triangles go to zero. Similarly, a 3D space can be characterized by tetrahedrons, and a 4D space can be characterized by whatever the 4D analog of a tetrahedron is.
 
  • #25
A.T. said:
How would he quantify the intrinsic curvature?

Again Wolfram, defines intrinsic curvature as "curvature which is detectable to the "inhabitants" of a surface". Quantification doesn't come into it!

http://mathworld.wolfram.com/IntrinsicCurvature.html
 
  • #26
For the cylinder it's simple to visualize: You can roll it out onto a flat plane without any stretching/squeezing (no change of the intrinsic distances).

But for a torus it's less obvious: You cannot roll out a common doughnut surface onto a flat plane without any stretching/squeezing. But if the radius of revolution goes to infinity, while the radius of the tube stays constant the intrinsic curvature goes to zero.
 
  • #27
stevendaryl said:
... situation in which [itex]x[/itex] ranges from -∞ to +∞, but everything (all functions of position) happen to be periodic; for every function [itex]f[/itex] of position, it happens to be the case that [itex]f(x,y) = f(x+2\pi, y) = f(x+4\pi, y) = ...[/itex]. So a cylinder looks just like an infinite 2D plane in which things are periodic in the [itex]x[/itex] direction.

Isn't there still a way to tell the difference? Couldn't an inhabitant of the cylinder walk round the cylinder and get back home? The inhabitant on the infinite plane would never get back home.
 
  • #28
mal4mac said:
Again Wolfram, defines intrinsic curvature as "curvature which is detectable to the "inhabitants" of a surface". Quantification doesn't come into it!
That's an informal description then, not a precise definition.
 
  • #29
mal4mac said:
Isn't there still a way to tell the difference? Couldn't an inhabitant of the cylinder walk round the cylinder and get back home? The inhabitant on the infinite plane would never get back home.
Yes, there is a difference in topology, not in geometry (intrinsic curvature).
 
  • #30
mal4mac said:
Again Wolfram, defines intrinsic curvature as "curvature which is detectable to the "inhabitants" of a surface". Quantification doesn't come into it!

http://mathworld.wolfram.com/IntrinsicCurvature.html

Well, the meaning of the word "detectable" isn't specified. How do you detect curvature? The answer used in topology is "parallel transport". Pick a closed path in your space. Take a vector [itex]V[/itex] and transport it (without rotating it) around that path til you get back to where you started. If [itex]V[/itex] is now pointing in a different direction than when you started, then your space must be curved.

To see this definition in action, consider standing at the North Pole on the Earth. Have a spear pointing south along the line of 0 longitude. Walk straight south along this line of longitude all the way to the equator. Now walk straight east until you get to 90 longitude. Then walk straight north til you get to the North Pole again. The whole time, you keep the spear point in the same direction (south). When you get back to where you started, the spear will be pointing in a direction that is 90 degrees off from the direction it started in.

If you try the same thing in 1D, there is only one direction a vector can be pointing in. Obviously, if you move a vector around in the 1D space, you're not going to change the direction it's pointing in. So 1D space can't be intrinsically curved.
 
  • #31
mal4mac said:
Isn't there still a way to tell the difference? Couldn't an inhabitant of the cylinder walk round the cylinder and get back home? The inhabitant on the infinite plane would never get back home.

How would he know he had gotten back at home, if absolutely everything repeated periodically? He would walk a certain distance and find a house that is exactly like his in every way. Is it his house, or an exact copy?

What I said was that there is no observable difference between Situation A: The universe is an infinite 2D plane in which absolutely everything repeats at regular intervals in one specific direction. Situation B: The universe is a cylinder.
 
  • #32
stevendaryl said:
How would he know he had gotten back at home, if absolutely everything repeated periodically? He would walk a certain distance and find a house that is exactly like his in every way. Is it his house, or an exact copy?

In reality it could hardly be an exact copy, so your example only holds for a very simple universe, one without life.
 
  • #33
mal4mac said:
In reality it could hardly be an exact copy, so your example only holds for a very simple universe, one without life.

What does "could hardly be an exact copy" mean in mathematics? Periodicity doesn't distinguish whether it's a copy or the same object. Perfect crystal structure is an example to that...
The main point is in Steven's post#30
 
  • #34
A.T. said:
You cannot roll out a common doughnut surface onto a flat plane without any stretching/squeezing. But if the radius of revolution goes to infinity, while the radius of the tube stays constant the intrinsic curvature goes to zero.

Related video presenting another method:

 
  • #35
A.T. said:
For the cylinder it's simple to visualize: You can roll it out onto a flat plane without any stretching/squeezing (no change of the intrinsic distances).

But for a torus it's less obvious: You cannot roll out a common doughnut surface onto a flat plane without any stretching/squeezing. But if the radius of revolution goes to infinity, while the radius of the tube stays constant the intrinsic curvature goes to zero.
The key point here is that while a surface with the topology of a torus does not require curvature, it may have curvature (just as bumps on plane leave the topology unchanged, but add curvature). The follow on point is that any torus embedded in Euclidean 3-space has curvature. However, a torus without curvature can be embedded in Euclidean 4-space. This is similar to the limitation that a Klein bottle (a non-orientable analog of a torus) can only be embedded in Euclidean 4-space not Euclidean 3-space.

[Edit: seeing AT's last post, I am referring to smooth embeddings; curvature is preserved at every point, among other things. Nash also proved a theorem related to the one described in the video on smooth embeddings, that any conceivable manifold can be smoothly embedded in some higher dimensional Euclidean manifold.}
 
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FAQ: Is curvature possible for a 2D metric?

1. Can a 2D metric have curvature?

Yes, a 2D metric can have curvature. In fact, any surface with a non-zero Gaussian curvature will have curvature in 2D space.

2. How is curvature measured in 2D space?

Curvature in 2D space is measured using the Gaussian curvature, which is a measure of how much the surface deviates from being flat. It is calculated by taking the product of the principal curvatures at a given point on the surface.

3. Is the concept of curvature relevant in 2D space?

Yes, the concept of curvature is still relevant in 2D space. While we may think of 2D space as being flat, there are still surfaces that can have curvature, such as a sphere or a saddle shape.

4. Can a 2D surface have negative curvature?

Yes, a 2D surface can have negative curvature. This means that the surface curves inward, like a saddle shape. A surface with negative curvature is often referred to as a hyperbolic surface.

5. How does curvature affect the geometry of a 2D surface?

Curvature affects the geometry of a 2D surface by determining the angles of triangles and the lengths of curves on the surface. A surface with positive curvature will have angles that add up to more than 180 degrees, while a surface with negative curvature will have angles that add up to less than 180 degrees.

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