Is There an Easier Way to Calculate 3D Rotation Matrices?

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Discussion Overview

The discussion revolves around methods for calculating 3D rotation matrices, particularly focusing on a proposed approach that simplifies the process. Participants explore the validity and recognition of this method in existing literature.

Discussion Character

  • Exploratory, Debate/contested, Technical explanation

Main Points Raised

  • One participant presents a method for deriving rotation matrices by focusing on the planes of rotation and using normalized polar vectors, suggesting it is a simpler approach.
  • Another participant references the Wikipedia article on the rotation group SO(3), implying that the method discussed may not be unique or novel.
  • A different participant argues that the method presented is more complicated than the standard derivation found in the literature.
  • Some participants acknowledge that the three rotation matrices are well-known and standard, but there is a suggestion that the process of generating the entire group from these matrices is complex.
  • One participant questions why their proposed method is not more widely recognized in existing literature.

Areas of Agreement / Disagreement

Participants express differing views on the simplicity and recognition of the proposed method for calculating rotation matrices. There is no consensus on whether the method is indeed simpler or more correct than established approaches.

Contextual Notes

Some limitations include the potential complexity of generating the entire rotation group from the standard matrices and the varying interpretations of what constitutes a simpler method.

Who May Find This Useful

Individuals interested in 3D geometry, mechanics, or those exploring alternative methods for calculating rotation matrices may find this discussion relevant.

kent davidge
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While resolving a problem in mechanics I discovered a beautiful and easy way for finding out what the rotation matrices in 3 dimensions are! And I'm surprised that I do not find this method anywhere on the internet! Would it be because it's not technically correct? Anyways, here it is:

It's all about realising that a rotation through one axis happens on a plane. For example, rotation about the y-axis happens on the z-x plane. Now pick the normalized polar vectors for that plane and put them into the matrix such that their components along the axis we are rotating about are zero (for them to be confined into the plane) and such that they are distributed along the rows of the matrix. Also, the corresponding component of the vector along the axis of rotation should be preserved, so the corresponding rotation vector should have only one non vanishing component along that axis and it should be equal to 1. That's it.

Using what I said above, for instance, rotation along the x-axis is given by $$\begin{pmatrix}\cos\beta&\sin\beta&0\\-\sin\beta&\cos\beta&0\\0&0&1\end{pmatrix}$$

Isn't this the easiest way ever? Why we don't find this across the literature?
 
Physics news on Phys.org
These three rotation matrices are well-known and standard. That the entire group is generated by them looks as a bit of work to do, but the Wiki article has it.
 

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