Is This Theorem for Calculating 2D Distance Original?

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SUMMARY

This discussion centers on a proposed theorem for calculating 2D distance traveled in a gravity-free environment, presented by a user named Mahmoud. The theorem suggests that the distance along the Y-axis can be calculated using the formula g/90 x vt, where g is the gradient and vt represents speed multiplied by time. However, responses indicate that this approach complicates basic trigonometric principles, specifically the relationships defined by x = d cos(θ) and y = d sin(θ), where d is the distance and θ is the angle of travel. The consensus is that the proposed theorem is not original and is fundamentally flawed.

PREREQUISITES
  • Understanding of basic trigonometry, specifically sine and cosine functions.
  • Familiarity with the concepts of projectile motion in physics.
  • Knowledge of the relationship between distance, speed, and time (d = vt).
  • Ability to work with angles in both degrees and radians.
NEXT STEPS
  • Study the principles of projectile motion as outlined in introductory physics resources.
  • Learn about the derivation of distance formulas in trigonometry, focusing on right triangles.
  • Explore the approximation techniques for sine and cosine functions at various angles.
  • Investigate the implications of ignoring gravitational forces in motion calculations.
USEFUL FOR

Students of physics, mathematics enthusiasts, and anyone interested in understanding the principles of motion and trigonometry will benefit from this discussion.

SpanishOmelette
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Hello fellow members of PF,

I believe I may have created a theorem for calculating the distance travlled on the 2-dimensional plane when gravity and other forces are ignored. Now, if this has been thought of before, that's not my fault. I have not studied this before.

The theorem is this... the distance traveled along the Y axis is equal to the gradient of travel divided by 90, then multiply the speed(m/s) by the time taken (s) (yes, this is d=vt), and then multiply both those terms together.
Then, to also find the distance traveled along the X axis, take v times t and then subtract from it the distance traveled along Y. Sounds fiddley in sentences. But I have enclosed a whiteboard sketch.

So, is this original? Does it work? Has it been thought of before?

Mahmoud.

g/90 x vt = distance moved in y, where g = gradient , angle.

motion along x = (vt) - (g/90 x vt)
 
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jedishrfu said:
Your problem is that of projectile motion and you can determine if your nethod works by comparing it to how its done in introductory physics:

https://en.m.wikipedia.org/wiki/Projectile_motion

Does your solution when plotted on the xy plane produce a parabolic arc?
The OP is ignoring gravity.

SpanishOmelette said:
So, is this original? Does it work? Has it been thought of before?
No, it's wrong.

What you've done is to complicate simple trigonometry.

Given a right triangle that sits on the x-axis and the hypotenuse is the distance (d) and [itex]\theta[/itex] is the angle that you're traveling at (where [itex]\theta=0[/itex] is along the x-axis), then the distances x and y are

[tex]x=d\cos\theta[/tex]
[tex]y=d\sin\theta[/tex]

You can also replace d by vt if you wish, since d=vt. Also, [itex]\theta[/itex] is in radians. If you use degrees (g, to use your parameters) instead then you'll have to make the transformation

[tex]\cos\theta = \cos{\frac{\pi g}{180}}[/tex]

So finally you'll have

[tex]x=vt\cos{\frac{\pi g}{180}}[/tex]
[tex]y=vt\sin{\frac{\pi g}{180}}[/tex]

Now, g/90 may be incorrect, but it's not too bad of an approximation (for values between 0-90 degrees, but if you used more than that then it's way off), but a better approximation (which is just approximating sin(x) and cos(x) at [itex]x=\pi/4[/itex] radians, or 45 degrees) would be

[tex]\sin\frac{\pi g}{180}\approx \frac{1}{\sqrt{2}}\left(1+\pi\left(\frac{g-45}{180}\right)-\pi^2\left(\frac{g-45}{180}\right)^2\right)[/tex]
 

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