Length of vector perpendicular to plane

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GunnaSix
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Homework Statement


Let [itex]\vec{a},\vec{b},\vec{c}[/itex] be three constant vectors drawn from the origin to the points [itex]A,B,C[/itex]. What is the distance from the origin to the plane defined by the points [itex]A,B,C[/itex]? What is the area of the triangle [itex]ABC[/itex]?

Homework Equations



The Attempt at a Solution


Starting with the first part:

The distance is the length of a perpendicular vector from the origin to the plane. If that vector is [itex]\vec{r}[/itex], then
[tex]\vec{r} \cdot (\vec{a} - \vec{b}) = \vec{r} \cdot (\vec{b} - \vec{c}) = \vec{r} \cdot (\vec{c} - \vec{a}) = \vec{r} \cdot (\vec{a} - \vec{r}) = 0\\ \vec{r} \cdot \vec{a} = \vec{r} \cdot \vec{b} = \vec{r} \cdot \vec{c} = r^2[/tex]
by perpendicularity.

I can also get
[tex]\vec{r} \times [(\vec{a} - \vec{b}) \times (\vec{b} - \vec{c})] = 0[/tex]
by a similar argument, but I don't think it really helps.

I'm stuck here. Is there another relationship that I'm missing?
 
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There's a simple formula that if you can write the equation of the plane in the form of [itex]ax + by + cz + d = 0[/itex], then the distance from that plane to the origin is [itex]d/\sqrt{a^2 + b^2 + c^2}[/itex]. To be honest, I'm not sure how to prove this using just regular 3d vector geometry. This would be an ideal situation to use homogeneous coordinates, but I expect that's a bit more advanced.
 
You said ##\vec{r}\cdot\vec{a} = r^2##. If you used the unit vector ##\hat{r}=\vec{r}/||\vec{r}||## instead, you'd have ##\hat{r}\cdot\vec{a} = r##. Can you think of a way to find the unit normal to the plane in terms of ##\vec{a}##, ##\vec{b}##, and ##\vec{c}##.
 
The cross product of two vectors between points in the plane is normal to the plane, so we have
[tex]\hat{r} = \frac{(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})}{\|(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})\|}[/tex]

[tex](\vec{a} - \vec{b}) \times (\vec{c} - \vec{b}) = \vec{a} \times \vec{c} - \vec{a} \times \vec{b} - \vec{b} \times \vec{c} + \vec{b} \times \vec{b} = \vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}[/tex]

[tex]r = \vec{a} \cdot \hat{r} = \frac{\vec{a} \cdot (\vec{a} \times \vec{c}) + \vec{a} \cdot (\vec{b} \times \vec{a}) + \vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|} = \frac{\vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|}[/tex]

Thanks for the help.