Lorentz Boosted 2-Sphere: Solving the Problem

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Discussion Overview

The discussion revolves around the transformation of a probability density defined on a 2-sphere under a Lorentz boost. Participants explore the implications of this transformation, seeking to understand how the density changes when the sphere is boosted and then projected back onto the sphere.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant describes the initial problem of transforming a probability density on a 2-sphere under a Lorentz boost, suggesting that the transformation may result in an ellipsoid followed by a projection back onto the sphere.
  • Another participant expresses willingness to assist but seeks clarification on what is meant by a "2-sphere," indicating a need for more precise definitions or examples.
  • A participant clarifies that the 2-sphere refers to a spherical shell and requests parametric equations for the resulting surface after transformation.
  • Further clarification is sought regarding the nature of the probability density, specifically whether it consists of discrete points with associated densities or if it is represented by a set of dots determining density based on their distribution.

Areas of Agreement / Disagreement

Participants are engaged in clarifying terms and concepts, but no consensus has been reached regarding the specifics of the probability density or the transformation process.

Contextual Notes

There are unresolved questions about the exact nature of the probability density and how it is represented on the 2-sphere, which may affect the transformation process being discussed.

Adam Lewis
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Hello,

I have a probability density which in its rest frame is evenly painted upon a 2-sphere. I need to figure out how that density transforms under a Lorentz boost.

Heuristically, this will consist of boosting the 2-sphere to obtain an ellipsoid of some sort, then doing a parallel projection along the boost axis back onto the sphere.

At least the first part of this, I think, is a fairly standard problem since it is similar to that of calculating the beaming of synchrotron radiation. I was just wondering if anyone knows of a source that works through it so I don't have to do the whole thing from scratch.

Thanks!
 
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Adam Lewis said:
Hello,

I have a probability density which in its rest frame is evenly painted upon a 2-sphere. I need to figure out how that density transforms under a Lorentz boost.

Heuristically, this will consist of boosting the 2-sphere to obtain an ellipsoid of some sort, then doing a parallel projection along the boost axis back onto the sphere.

At least the first part of this, I think, is a fairly standard problem since it is similar to that of calculating the beaming of synchrotron radiation. I was just wondering if anyone knows of a source that works through it so I don't have to do the whole thing from scratch.

Thanks!

I'd like to help. I have a program that will transform any 3d object between any reference frames. But I'm not sure what you are really asking. What's a 2-sphere?
 
Hi,

I mean, a spherical shell (the surface of a ball). I need e.g. parametric equations or something for the resulting surface.

-Adam
 
Adam Lewis said:
Hi,

I mean, a spherical shell (the surface of a ball). I need e.g. parametric equations or something for the resulting surface.

-Adam

Spherical shell. Ok. I’m trying to think if my program will give you what you want, so please be patient with this next question. When you say you have “a probability density which in its rest frame is evenly painted upon” the shell,
Do you mean you have some evenly spaced set of points on the shell with associated density magnitude like;
P1 = (x1, y1, z1, density_1)
P2 = (x2, y2, z2, density_2)
P3 = (x3, y3, z3, density_3) etc.

Or do you have a set of “dots” like;
P1 = (x1, y1, z1)
P2 = (x2, y2, z2)
P3 = (x3, y3, z3) etc.
And the density at any area is determined by the number of dots?

Or do you mean something different?
 
Last edited:

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