Luminance of a lambertian sphere (formula)

In summary, the luminance of a sphere can be calculated by dividing the illuminance by pi and the cosine law for a Lambertian surface applies to curved surfaces based on the curvature. For a sphere with a point light source inside, the luminance at the outside of the sphere can be calculated by integrating the surface and projecting the ray towards a plane at a distance from the sphere. This results in a luminance of c/pi/R^2 cd/m2, where c is the candela of the point light source and R is the radius of the sphere.
  • #1
henksp
2
0
I need formula's to calculate the luminance from a sphere.

When a flat Lambertian surface is illuminated then:
luminance [cd/m2] = illuminance [lux] / pi (3.1415..).
The light falling on the surface radiates back into 2 * pi, and integrating the cosine of the lambertian surface results in pi. So the end result is pi / (2 * pi) = 1/pi.

But now I put an isotropic light source of 1 candela inside a homogeneous translucent sphere. What is then the luminance at the outside of the sphere (assuming 100% transmission of the translucent material)?

Now a infinite piece of surface on the sphere radiates into more than 2 *pi depending on the curvature of the sphere. But how to calculate this?

Secondly: does the cosine law for the Lambertian surface apply also for a curved surface? I think it's also dependent of the curvature.

Can someone help me out ?

Many thanks,
Henk
 
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  • #2
Problem solved ! Re: Luminance of a lambertian sphere (formula)

I solved the problem by integrating the surface of the sphere and by projecting the ray from the surface towards a plane at some distance from the sphere. The intensity of the ray at the surface of the sphere obeys the cosine-law (Lambert) and at the plane also the cosine to calculate the perpendicular flux.

The result is that at large distances the flux is pi times the luminance of the sphere. So putting a bulb of c candela in a translucent sphere with radius R gives c/pi/R^2 cd/m2 (the translucent sphere has 100% transmission). A plane at distance D (D >> R) from the surface of the sphere receives pi/D^2 * c/pi/R^2 = c/(D^2*R^2) lux .

Integrating this for a sphere at distance D gives the total lumen of 4 * pi * D^2 * (c/D^2*R^2) = 4 * pi * c / R^2 lumen. So no light is lost.
 

1. What is the formula for calculating the luminance of a lambertian sphere?

The formula for calculating the luminance of a lambertian sphere is L = (E x ρ x π) / (π x R^2), where L is the luminance, E is the illuminance, ρ is the reflectance of the surface, and R is the radius of the sphere.

2. How does the reflectance of the surface affect the luminance of a lambertian sphere?

The reflectance of the surface, represented by ρ in the formula, is a measure of how much light is reflected by the surface. A higher reflectance value will result in a higher luminance, while a lower reflectance value will result in a lower luminance.

3. What does the luminance of a lambertian sphere tell us about the surface?

The luminance of a lambertian sphere tells us about the perceived brightness of the surface. It is a measure of the amount of light that is reflected from the surface in all directions.

4. How does the radius of the sphere affect the luminance of a lambertian sphere?

The radius of the sphere, represented by R in the formula, has a direct impact on the luminance of a lambertian sphere. A larger radius will result in a larger surface area for light to be reflected from, resulting in a higher luminance. Conversely, a smaller radius will result in a smaller surface area and a lower luminance.

5. Can the luminance of a lambertian sphere be used to measure the amount of light in a room?

No, the luminance of a lambertian sphere only measures the perceived brightness of a surface. It does not take into account the amount of light in a room or the direction of the light sources. Other factors, such as the distance between the sphere and the light source, must be considered when measuring the amount of light in a room.

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