Mastering Digital Signal Processing: Faster Learning & Implementations

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To learn digital signal processing (DSP), start with complex variables and Fourier transforms, and utilize resources like the free online book at dspguide.com and Stanford's graduate class handouts. Implementing DSP algorithms in C or Verilog can enhance understanding, with Verilog providing better insight into hardware applications. For visualization, Gnuplot is recommended to plot inputs and outputs effectively. Exploring audio effects can be done by passing waveform files through a Verilog simulator, although achieving real-time processing on Windows may require additional projects. These resources and approaches will help develop a solid foundation in DSP.
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hello everyone,

what stuff can i tackle on my own to learn dsp? complex variables and Fourier transforms to begin with - but what else? how do other aspects of EE play into dsp? how do i get functionality fastest!?
 
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Your best bet is probably the free, online book available here:

http://www.dspguide.com/

You might also want to explore the handouts available for graduate classes at schools like Stanford.

http://www.stanford.edu/class/ee264/Handouts.html

You can code up some example DSP algorithms in the language of your choice. C is certainly acceptable, but I think you'd probably get a better understanding of the hardware implementation of DSP by actually writing your examples in Verilog.

If you're interested in the hardware implementation, you can download a free, fairly capable Verilog simulator here:

http://www.pragmatic-c.com/gpl-cver/

You may also want to learn how to plot things with Gnuplot, as it'll make visualizing the inputs and outputs very easy.

http://www.gnuplot.info/docs/gnuplot.html#xtics

If you are running Windows, you can download and install the Cygwin Unix-like environment, and then run cver and gnuplot from within it.

http://www.cygwin.com/

Those resources should be adequate to give you an understanding of DSP similar to that of many practicing engineers.

If you're trying to explore audio effects, you should be able to pass audio waveform files through your Verilog simulator and then listen to the results. Getting "real-time" behavior (from a microphone, through your computer, and out through the speakers) would be a little more challenging, but mainly because Windows makes it challenging. There are probably many such Windows projects on sourceforge.net that you can gut and use for a skeleton, like this one:

http://sourceforge.net/projects/htpcdsp/

Feel free to ask any questions you might have here. We'd be happy to help.

- Warren
 
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