Maximizing Horizontal Range of a Projectile

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SUMMARY

The discussion focuses on maximizing the horizontal range of a projectile using various mathematical methods. Key methods include implicit differentiation and the "Imaginary Slope" method, with specific corrections noted for the equations involved. Users shared experiences with computational tools like Wolfram Alpha and Mathematica, highlighting challenges in solving vector equations and the importance of correctly defining parameters such as height and angle. The conversation emphasizes the necessity of trusting one's own methods over conventional approaches when tackling complex projectile motion problems.

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with parametric equations
  • Knowledge of vector operations in physics
  • Experience using computational tools like Mathematica and Wolfram Alpha
NEXT STEPS
  • Explore advanced techniques in implicit differentiation for projectile motion
  • Learn about the "Imaginary Slope" method in detail
  • Investigate the use of Mathematica for solving kinematic equations
  • Study the implications of vector cross products in two-dimensional motion
USEFUL FOR

Physics students, educators, and anyone interested in advanced projectile motion analysis and computational physics techniques.

neilparker62
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Nice article! Thanks for writing and sharing it!
 
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Thanks for posting. An error, perhaps, and a question, I extend. 1] In the 3rd equation right hand side, the first term should be $$R~tan(\theta)$$ and NOT $$v_0~R~tan(\theta) ~.$$ 2] In Method 2, should your definitions of ##\alpha## be $$sin(\alpha) = \frac{h}{R'} , where $$ $$R' = \sqrt{h^2+R^2}~,$$ and ##R## is defined as in your figure?
 
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Thanks for the correction - have updated as per your suggestion. Please let me know if there's anything still unclear.
 
1617639013134.png

I attempted solving this problem using @kuruman 's equation ##|\vec{v_i} \times \vec{v_f}|=Rg## in Method 3. Wolfram Alpha choked on it - readers might find it interesting to figure out why ?

1617639255818.png
 
I am a Mathematica person myself so I put the two kinematic equations in x and y and asked it to solve for the time of flight tf and the height h. It worked fine (see below). I don't understand WA code well enough to ascertain what you are doing with it.

Screen Shot 2021-04-05 at 12.03.19 PM.png
 
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Don't go conventional - just trust your own method! WA choked and it wasn't because your method or WA is at fault! The 'code' I put in was quite simple - it asked WA to solve the vector equation directly. What you have above is the solution provided on the kinematics webpage here and your vector technique shows it up as wrong!
 
neilparker62 said:
Don't go conventional - just trust your own method! WA choked and it wasn't because your method or WA is at fault! The 'code' I put in was quite simple - it asked WA to solve the vector equation directly. What you have above is the solution provided on the kinematics webpage here and your vector technique shows it up as wrong!
I don't see why the WA 'code' is a vector equation. I can see the two-dimensional vector on the left side but the right-hand side looks like a scalar and why is it negative? Also, I don't know about WA, but Mathematica does not accept 2-d vector cross products. For 2-d vectors, a third component must be set to zero.

I think the proper way to use the equation directly in WA is to ask it to solve the equation $$\sqrt{\left[v_0(\cos\theta, \sin\theta,0) \times (v_0\cos\theta,-\sqrt{v_{0}^2\sin^2\theta-2g\Delta h},0)\right]\cdot \left[v_0(\cos\theta, \sin\theta,0) \times (v_0\cos\theta,-\sqrt{v_{0}^2\sin^2\theta-2g\Delta h},0)\right]} =gR.$$The LHS is the square root of the dot product of the cross product with itself, i.e. the magnitude. It is set equal to ##gR##, a positive quantity.

I tried this with Mathematica. The numerical NSolve befuddled it. However, I got the expected result with cautionary messages when I used FindRoot and gave it an approximate value for ##\Delta h##.
 
WA is fine with 2D vector cross products. eg (ai + bj) x (ci + dj) would be entered as {a,b} cross {c,d}. The output is negative because i x -j is negative. On entry you need to make sure the ##v_f## vector is pointing downwards because the projectile is landing on the roof. It has passed (or should have passed) the maximum point of the trajectory. The reason WA chokes is not because it is wrong nor that your vector equation is wrong but because 15m is on the wrong side of the axis of symmetry - the projectile is still heading upward at that point. See following parametric graph of the projectile motion:

https://www.desmos.com/calculator/fwage30bpg
 

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