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The discussion revolves around methods for mastering projectile motion without relying on quadratic equations. Participants explore various approaches to understanding projectile motion, including graphical representations, the use of velocity triangles, and alternative equations for calculating range.
Participants express differing views on the pedagogical effectiveness of various methods for teaching projectile motion. There is no consensus on the best approach, and several competing perspectives remain unresolved.
Some participants note the potential for confusion when introducing new methods, particularly regarding the continuity of concepts from one-dimensional to two-dimensional motion. Additionally, there are unresolved questions about the validity of certain equations and their applications in different contexts.
This discussion may be of interest to educators in physics, students learning about projectile motion, and individuals exploring alternative methods for analyzing motion in two dimensions.
Thank you for your constructive comments.hutchphd said:An interesting method. Two quick comments:
1) I find the sentence immediately following eqn. 1 to be confusing (and unnecessary unless I am missing something)
2) I am a little bit worried pedagogically about yet another method where vectors are represented on paper. In my experience I am happy if students at this stage can, with facility, simply add and subtract multiple vectors using a graphical representation, head to toe. Maybe I am projecting here...I remember it was difficult until I "got" it
I did not add any difference.Leo Liu said:Hi. Thank you for your insight.
I just have a small question about finding the range of the projectile flying over a slide--why did you add the difference to eq 3 rather than eq2? I would like to know this because I think R_0 is already the range of the projectile which returns to the starting height, and it makes no sense if you add the difference to it. Thanks.
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This link appears to be broken.neilparker62 said:"Equally unused, untaught and apparently not even assigned as a “show that” exercise is Equation (4) that identifies the range as the magnitude of the cross product of the initial and final velocity divided by g. It appears that this beautiful equation has been ignored because of adherence to the quadratic formulation as the only method for addressing problems in projectile motion."
Equation 4 is brilliant! I have used it to solve a whole host of 2D projectile problems. For example all of the problems in this set except the last two on centripetal force.
https://www.kpu.ca/sites/default/files/Faculty of Science & Horticulture/Physics/PHYS 1120 2D Kinematics Solutions.pdf
Recommend readers try it out !
Seems ok from here ? I'm not sure why that should be different for you but it's not the first time certain links seem to be accessible to some but not others ??kuruman said:This link appears to be broken.