Measurement of upward force exerted by a human on a vertical jump?

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SUMMARY

The measurement of upward force exerted by a human during a vertical jump is fundamentally based on three parameters: the mass of the individual, the gravitational potential of the environment (Earth, Moon, Mars), and the acceleration during the jump. Utilizing Newton's second law, F=ma, allows for the calculation of the force exerted. While specific gaming algorithms for simulating realistic jumps are not widely documented, the principles of physics remain applicable in game development for creating engaging platformer mechanics.

PREREQUISITES
  • Understanding of Newton's second law (F=ma)
  • Knowledge of gravitational forces on different celestial bodies
  • Basic principles of physics related to motion and force
  • Familiarity with game development concepts, particularly in 2D platformers
NEXT STEPS
  • Research "vertical ground reaction force jumping" for academic resources
  • Explore physics engines like Unity's Rigidbody for realistic jump mechanics
  • Study the impact of mass and gravity on jump height in various environments
  • Investigate existing game algorithms for character jump physics in platformers
USEFUL FOR

Game developers, physics enthusiasts, and anyone interested in creating realistic movement mechanics in platform games.

heisenbergman
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Hi,

I'm doing some research on developing a physics-based platform game and I want to see how the gameplay will feel if the environment and physics were made to scale as realistically as possible.

Since one of the core features of a 2D platformer is jumping, I need some figures on how much force is actually exerted when a human jumps vertically.

Are there any resources regarding this?

Thanks!
 
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Well, first of all it depends on 1) the mass (in Kg) of the person jumping, 2) the gravitational potential that the person is jumping through (is he on the Earth, the moon, Mars?), and 3) the acceleration of the person due to the jump. After you've identified those parameters, I think all your going to need is Newton's handy old F=ma to get your answer. As far a resource related to gaming algorithms, I am unaware of any, but I'd imagine they exist "pre-fabbed" somewhere, its a common feature in many games even though I'm not a gamer.
 
It's not going to be much of a platformer if the character can't jump 2-3 times his height. A human can't even jump 5 feet in the air from standing, but Super Mario jumps 3 times his own height.

Anyway, why don't you stand on a scale and jump to see how much force you exert on the ground.
 

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