Modeling climate with rigid bodies

  • Thread starter dwnielsen
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Okay, please don't ask me why I would want to do the following; I'll try to explain..

I am writing a program and already have a module for computing 2D rigid-body and spring-mass (with only 32-bit integers, no less) which I've modified from Box2DLite.

Now, for my application, I would like to be able to generate an approximate climate on a somewhat Earthlike planet based on various parameters such as axis tilt, distance from star, minor/major radius of planet, terrain map, amount of water, composition of atmosphere, etc. In fact, it would be very nice if I could run this as an animated system, watching the weather change across a globe. This doesn't need to be accurate - just needs to look believable.

Would the physics engine I have be of good use somehow, or would I be much better off starting with another model? I'd much prefer to use my present program components to the best of their ability rather than add mass too my program. I'm no physicist - needing some direction. Should I just throw in the towel before I run too far down this rabbit hole?
 

Answers and Replies

  • #2
I'm not physicist either, but from what I hear, climate modeling remains very difficult to use in order to have guaranteed predictive capabilities. Also, I know supercomputers tend to be involved in climate modeling, and considering all the factors you're trying to work with, I would guess a lot of horsepower would be involved.
As for whether your program would be of use, I have to express doubt, considering how many professionals are currently working on such things, and considering (I would guess) that there are a hundred more factors missing from your model. I hope everything ends well.
 
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