Moment of inertia for Concave Polygon

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SUMMARY

The discussion focuses on calculating the moment of inertia for a concave polygon, specifically addressing the challenge of finding resources for such calculations. The solution proposed involves triangulating the polygon and summing the moments of the resulting triangles. Additionally, an alternative method is suggested, which involves decomposing the polygon into two convex shapes, one representing the material and the other representing the void, and combining their moments with opposite signs. This approach simplifies the calculation process for concave polygons.

PREREQUISITES
  • Understanding of moment of inertia concepts
  • Familiarity with polygon triangulation techniques
  • Knowledge of convex and concave polygon properties
  • Basic geometry and calculus skills
NEXT STEPS
  • Research triangulation algorithms for polygons
  • Study the moment of inertia calculations for triangles
  • Explore methods for decomposing polygons into convex shapes
  • Learn about numerical integration techniques for complex shapes
USEFUL FOR

Engineers, physicists, and computer scientists involved in simulations or structural analysis of shapes, particularly those working with concave polygons and requiring accurate moment of inertia calculations.

SaadAhmad
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[SOLVED] Moment of inertia for Concave Polygon

While working on a simulation I ran into this problem. I'm trying to calculate the moment of inertia for a concave polygon. The polygon is made of N vertices (Also the edges are straight lines). I've done a bit of researching however I've only found resources for convex polygons.

I'm thinking of triangulating the polygon and then going from there, but I don't know how to actually use it.

I will be grateful for any help on a general way of calculating the moment of inertia for a concave polygon


Saad
 
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If you triangulate the polygon, can't you just sum the moments of the triangles? In the case of simple polygons you can also use the trick of trying to decompose it into two convex polygons, where one is the place where material is, and the other is the place where it isn't and add them with opposite signs.
 
Ah yes, I was over thinking it. Thanks for your help
 

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