Moment of inertia with triple integrals

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Homework Help Overview

The discussion revolves around finding the moment of inertia of a solid cone using triple integrals. The original poster is exploring different coordinate systems and integration limits while assuming a uniform density of 1.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • The original poster attempts to set up the triple integral using cylindrical coordinates and later considers spherical coordinates, raising questions about the appropriate limits for integration.
  • Some participants question the choice of limits for z and r, suggesting that the limits may not be correctly defined based on the integration order.
  • One participant highlights the importance of distinguishing between the variable r in the moment of inertia formula and the r in spherical coordinates.

Discussion Status

Participants are actively discussing the setup of the integral and the implications of using different coordinate systems. There is acknowledgment of the complexity involved in using spherical coordinates for this problem, and some guidance has been offered regarding the limits of integration. The original poster reports finding a consistent answer after adjusting the limits for r.

Contextual Notes

There is an ongoing exploration of the appropriateness of cylindrical versus spherical coordinates for this problem, with participants considering the implications of each choice on the limits of integration.

demonelite123
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so i have to find the moment of inertia of a solid cone given by the equations z = ar and z = b by using a triple integral. The density of the cone is assumed to be 1. so the integral looks like ∫ ∫ ∫ r^2 dV. so first i did it with dV = rdrdθdz with limits r (from 0 to z/a), θ (from 0 to 2pi), and z (from 0 to b) and i got the answer (pi)b^5 / (10a^4) which seems to be right. now i am trying to do the triple integral instead with dV = rdzdrdθ. i am having trouble deciding the limits now. for z, i know that r and θ are to be kept constant so my limits for z are from ar to b. then my limits for r are from 0 to z/a and my limits for θ are from 0 to 2pi. however after doing the integrations, my answer turned out messy involving a's, b's, and z's which shouldn't be in the final answer. how do i set up the limits correctly when integrating with respect to z first, then r and theta afterwards?
 
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Ok, your first try r:0~z/a, θ:0~2pi, z:0~b. And first integrate r then z(or last).
why z:0~b, not z:ar~b?
The reason is we first integrate r, and r:0~z/a, or not?
Now, your secend try z:ar~b, θ:0~2pi, and r:0~z/a.
We first integrate z, why r:0~z/a appears z again?
z/a isn't a constant.
 
Woah, you call this an introductory physics problem??

OK, so I don't know the equation for the moment of inertia of a cone off the top of my head. But if you do your math right, then your answer from the cylindrical coordinates integral will be right, but your answer from the spherical coordinates integral will be wrong. You've got this funny equation in physics which says,

[tex]I = \int r^2dm[/tex]

But what they don't tell you is that the "r" is the perpendicular distance from the axis of rotation (which you usually set to be the z axis). If you do it in spherical coordinates, you can't just assume that the r in the above integrand is the same as the r from spherical coordinates. Instead, you need to use:

[tex]I = \int [rsin(\theta)]r^2sin(\theta)drd\theta d\phi[/tex]

Multiplying r by [itex]sin(\theta)[/itex] will take the component of [itex]\vec{r}[/itex] in the xy plane, which is what you want.

As for the limits of integration to use in spherical coordinates...I'm going to have to think about that one for a second. Spherical coordinates are a very unnatural way to describe a cone.
 
To 3#
For this problem used cylindrical coordinate maybe better.
 
oh i got it now. the limits on r should be from 0 to b/a. setting that limit gave me the same answer as i got before. thanks for the help everyone! :smile:
 

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