Momentum of cannon ball homework

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Homework Help Overview

The problem involves a cannon shooting a shell vertically, which then splits into two pieces at its maximum height. The task is to find the velocity of one of the pieces after the explosion, given specific weights and distances traveled. The subject area includes concepts of momentum, energy conservation, and projectile motion.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants discuss the application of conservation of energy and kinematic equations, with some focusing on horizontal and vertical components of motion.
  • There are differing opinions on whether to approach the problem through momentum or projectile motion, with some suggesting that momentum is the key concept to explore.
  • Questions arise regarding the setup of equations for both pieces after the explosion, particularly in separating the components of motion.

Discussion Status

The discussion is active, with participants providing guidance on breaking down the problem into components. There is acknowledgment of multiple approaches being considered, but no consensus has been reached on the best method to solve the problem.

Contextual Notes

Participants note the importance of treating the fragments as projectiles and question the necessity of considering energy conservation in this context. There is also mention of ignoring air resistance in the analysis.

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A cannon shoots a shell straight up. It reaches its maximum height, 875 feet, and splits into two pieces, one weighing 3 lb and the other 5 lb. The two pieces are observed to strike the ground simultaneously. The 5 lb piece hits the ground 1,659 feet away from the explosion (measured along the x axis). Find the magnitude of the velocity of the 5 lb piece just after the explosion.

Work done before explosion = 8lb * 32 ft/s^2 * 875 ft = 224000 J

work done before explosion = work done after explosion

work done after explosion = work done by 3lb + work done by 5 lb = 224000 J

work done by 3lb= 3lb * 32 ft/s^2 * 875 ft = 84000 J

work done by 5 lb = 224000 - 84000 = 140000 J

work = integral of force done
work done by 5 lb = integral of force in x direction + integral of force done in y direction

where do I go from here?
 
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Convervation of energy is not required for this question. Have you met any kinematic equations before?
 
yes i have
 
So, let's consider this problem in horizontal and vertical components. List the knowns and unknowns in each direction.
 
xcomp of 3 lb
a = 0
v= Vo
s=volt + So = 0

Y comp of 3 lb
a= g
v= gt + Vo
s= gt^2/2 + volt + So

xcomp of 5 lb
a = 0
v= Vo
s=volt + So = 0= volt + 1659

Y comp of 5 lb
a= g
v= gt + Vo
s= gt^2/2 + volt + So = 0 =gt^2/2 + volt + 875
 
Looks good to me :biggrin:, there's no need to consider the path of the 3lb particle since we are not asked to calculate it in the question. One small correction for your 5lb y component;

s= -gt^2/2 + volt + So = 0 =-gt^2/2 + volt + 875

So now you have two equations with two unknowns, I'm sure you know how to proceed from here.
 
Actually as said this is a momentum problem; so need to do all that ugly stuff =p. You're already past the "grunge" way of doing the problems.

It's like the idea of a ball striking another ball and both going off at different angles. This is a two dimensional collision essentially.

One piece will go off at angle gamma, the other will go off at angle beta.
 
I disagree, the problem is solvable if we consider it as a purely projectile motion problem, the fragment will behave as if it was a projectile given some initial horizontal velocity at some height above the ground [ignoring air resistance of course].
 
You can do it that way; however, it is a grunt method. The key thing was that it is momentum, so he/she should be learning it through momentum.

Such as you could go about projectile motion in how far something will land. Set it up into the x and y vectors, say that there's no acceleration in the x and do a lot. However, you can accomplish it through energy.

Momentum is the key in this and how to apply it is like with 2 dimensional collision. Same idea applies.
 

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