One Rupee Mystery: Why Does the Coin Fall and Card Move?

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Discussion Overview

The discussion revolves around the mechanics of a one rupee coin placed on a card that is suddenly pushed, resulting in the coin falling into a glass while the card moves away. Participants explore the underlying physics, including friction, acceleration, and impulse, to explain the observed phenomenon.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests that the coin slides on the card and does not move with it due to insufficient frictional force when the card is snapped.
  • Another participant emphasizes the need for a quick movement of the card to minimize the time for friction to transfer velocity to the coin.
  • A detailed analysis is presented regarding the relationship between the coefficient of kinetic friction and sliding speed, proposing that in reality, kinetic friction does not increase proportionally with speed.
  • One participant argues that if the card accelerates quickly enough, it can clear the glass before the coin, which is limited by its own acceleration due to friction.
  • Experimental data is referenced to support claims about how kinetic friction varies with speed for different materials.

Areas of Agreement / Disagreement

Participants express differing views on the mechanics involved, particularly regarding the relationship between friction and speed, as well as the implications for the coin's motion. No consensus is reached on the exact dynamics at play.

Contextual Notes

Limitations include assumptions about the coefficient of kinetic friction and its dependence on speed, as well as the specific conditions under which the experiment is conducted. The discussion does not resolve these complexities.

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Put a one rupee coin over a piece of card paper placed on an empty glass push the card with a sudden stroke of finger card will move ahead while the stone fall in glass, Why?
 
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Because the coin slides on the card. If you put the card on the table and push the coin, it will slide on the card the same way. If you glued the coin to the card, and pushed the coin, both the card and the coin would move together. If you glue the coin and the card together and put them on the glass, and push the card, both will move off the glass.

When you snap the card, it doesn't push on the coin very much, so the coin stays there, and when the card is gone, the coin drops.
 


but you have to move the card really quickly so that there is very less time for friction to impart velocity to the coin.
 


This trick relies on the fact that the coefficient of kinetic friction, [itex]\mu_{k}[/itex] is not proportional to sliding speed [itex]v[/itex]. If you double the sliding speed, the resulting coefficient of kinetic friction less than doubles.

To understand why this is important to the card slide trick, let's see what would happen if [itex]\mu_{k}[/itex] were proportional [itex]v[/itex]:

Scenario 1
You pull the card out from under the coin at some constant speed [itex]v_{1}[/itex]. The card and the coin are in contact for time period [itex]T_{1}[/itex]; the frictional force is [itex]\mu_{k,1}[/itex]. The total impulse imparted to the coin due to friction is then [itex]I_{1}=mg \mu_{k,1} T_{1}[/itex].

Scenario 2
You pull the card out at speed [itex]v_{2}=2 v_{1}[/itex]. The card and the coin are now in contact for half the time ([itex]T_{2}= {\textstyle{1 \over 2}} T_{1}[/itex]) but with double the frictional force (since we are assuming [itex]\mu_{k} \propto v[/itex]): [itex]\mu_{k,2}=2 \mu_{k,1}[/itex]. The total impulse imparted to the coin due to friction is then [itex]I_{2}=mg \mu_{k,2} T_{2}=mg (2 \mu_{k,1}) ({\textstyle{1 \over 2}} T_{1}) = I_{1}[/itex].You can see that, if [itex]\mu_{k} \propto v[/itex], the coin would always be given the same impulse no matter how fast you pulled the card out. In the real world, however, [itex]\mu_{k}[/itex] and [itex]v[/itex] are not proportional to one another, but are related approximately linearly by [itex]\mu_{k} = Av+\mu_{k,0}[/itex], where [itex]A[/itex] and [itex]\mu_{k,0}[/itex] are positive constants. Therefore, in the real world, the faster you pull the card out, the less impulse is imparted to the coin.

I found some experimental data http://idol.union.edu/vineyarm/teaching/phy110lab/sample_report_2.pdf" which show how [itex]\mu_{k}[/itex] varies with [itex]v[/itex] for different materials.
 
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m.e.t.a. said:
This trick relies on the fact that the coefficient of kinetic friction, [itex]\mu_{k}[/itex] is not proportional to sliding speed [itex]v[/itex]. If you double the sliding speed, the resulting coefficient of kinetic friction less than doubles.
In most cases, kinetic friction decreases slightly with sliding speed, even in a vacuum where there's no effect from air.

The other issue is that the maximum rate of acceleration of the rupee is the kinetic coefficient of friction between it and the card. For example, maybe it's 1/2 g (1/2 of 9.8 m/s2). If the card is accelerated at 4g's or more, then the rupee's acceleration is still 1/2 g (or a bit less), and the card passes by the glass well before the rupee does, so the rupee falls into the glass.

The key factor is if the card accelerates and/or moves fast enough so that it clears the glass before the rupee has enough time to clear the glass due to it's limited acceleration related to kinetic coefficient of friction (probably less than 1/2).
 

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