Optimum Angle for Object Pulling: A Plot Analysis

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The discussion focuses on determining the optimum angle for pulling an object based on the coefficient of friction (mu). It is established that when mu is 1, the best angle is 45 degrees, while a frictionless scenario (mu = 0) suggests a horizontal pull at 0 degrees. Participants discuss the mathematical derivation of the angle using calculus, specifically finding the maximum of a function related to the angle. The equation tan(alpha) = mu is derived, indicating a direct relationship between the angle and the coefficient of friction. The conversation highlights the complexity of the math involved but encourages exploration of geometric methods for those less familiar with calculus.
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I found interesting to me this topic and tryed to analyze.
http://img505.imageshack.us/img505/6655/49209931.jpg

At which angle it is eseaiest to pull an object?
I got equation
F=\frac{\mu mg}{cos(\alpha)(\mu tan(\alpha)-1)} or F=\frac{\mu mg}{\mu sin(\alpha)+cos(\alpha)}


I don't know this math very well unfortunately, but I would be interested to see a plot:
how mostly optimum angle is dependent from mu, and for example then mu is 1 alpha is 45, and so on...

heh sorry for the paint and spelling...
 
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It depends on mu actually. Think of 2 extreme cases. First, mu is 1 (friction is extremely high). In which case X = Y, the answer is 45 degree as you said. But if mu is 0 (frictionless), the answer is clearly 0 degree (the force required to move the object is close to zero).

I'm not sure though; ha haaa

Mr Peetiya
 


You're looking for a maximum. Use your calculus brain. How does one find the maximum or minimum of a curve?
 


Brin said:
You're looking for a maximum. Use your calculus brain. How does one find the maximum or minimum of a curve?

I would use calculus if i know how to use it, in school i do not have lessons with it, unfortunately, since I am 11grader. But infact i know quite a lot about it. But still I don't know how to found derirative of the bottom. f(\alpha)=\mu sin(\alpha)+cos(\alpha) f'(\alpha)=\mu cos(\alpha)-sin(\alpha) ?? When to make it to zero and solve it? How to solve what equation when? It's homogenic .. divide by cos alpha and whola? :)
And does best angle depends from \mu lineraly? In fact this topic is quite clear, just math's is not very clear.
 


Well, you seemed to have gleaned the important part of the derivation anyways.

f(\alpha) = \frac{\mu mg}{\mu sin(\alpha) + cos (\alpha)}

f'(\alpha) = \frac{\mu mg (\mu cos(\alpha) - sin(\alpha))} {(\mu sin(\alpha) + cos(\alpha))^2} = 0

because \mu mg is constant, and the denominator can't be zero, we can simplify this problem a bit by focusing on the only part that can be zero.

So, you see why I thought you did well on calculating the f' you did:
\mu cos(\alpha) - sin(\alpha) = 0

Then

<br /> \mu cos(\alpha) = sin (\alpha)<br />

So,
<br /> tan(\alpha) = \mu<br />

Then arc tan both sides to get an explicit value for alpha. By analyzing this function, e.g. you can see that if there is no friction mu = 0, the best pull is the directly horizontal pull (i.e. alpha = 0). If you have mu = 1.0 the best pull is at alpha = 45 degrees.

If you don't know calculus, this problem probably seems a little out of your league. But I am fairly confident there is a geometrical approach as well, that is within your limits if you're an intelligent high school student, or a bored undergrad. If you have the time, and are still curious, I'd recommend seeking out that way.
 
Great, thanks!
 
Topic about reference frames, center of rotation, postion of origin etc Comoving ref. frame is frame that is attached to moving object, does that mean, in that frame translation and rotation of object is zero, because origin and axes(x,y,z) are fixed to object? Is it same if you place origin of frame at object center of mass or at object tail? What type of comoving frame exist? What is lab frame? If we talk about center of rotation do we always need to specified from what frame we observe?

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