How Does Angular Velocity of a Rolling Cylinder Change Over Time?

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Homework Help Overview

The discussion revolves around the angular velocity of a solid cylinder rolling down an inclined plane, specifically how it changes over time under the influence of stiction and various forces. The participants explore the implications of torque, moment of inertia, and the role of friction in this context.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants discuss different approaches to calculating angular velocity, including using torque at the center of mass and considering frictional forces. There are questions about the assumptions of rolling without slipping and the application of the parallel axis theorem.

Discussion Status

The conversation is active, with participants providing feedback on each other's reasoning and questioning the validity of certain equations and assumptions. There is an ongoing exploration of the relationship between linear and angular acceleration, as well as the effects of static friction.

Contextual Notes

There is mention of the cylinder being assumed to roll without slipping, and some participants express uncertainty about the implications of static friction and the application of the parallel axis theorem in their calculations.

RiotRick
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Homework Statement


rotationProblem.JPG

A solid cylinder rolls down an inclined plane because of stiction. How does angular velocity change over time?
Given:
##m,R,g,\alpha,\mu## where ##\mu## is the friction coefficient

Homework Equations


[/B]
##J_{cm} = 1/2 m*r^2## moment of inertia
m = mass of the cylinder
Parallel Axis theorem: ##J=J_{cm}+mr^2##
## M = I*d\omega/dt ## = Torque

The Attempt at a Solution


First I thought I take the torque at the center of mass pulling it down
##R*mg*sin(\alpha)=d\omega/dt*(J_{cm}+mr^2)##
which gives me as an end result:
## d\omega/dt = \frac{2*g*sin(\alpha)}{3*r} ##
= ## \omega = \frac{2*g*sin(\alpha)}{3*r}*t ##
Then I thought it would have been simpler if I looked at the point of friction:
## M/J = r \times F / J = r*F_{friction}/J = \mu*r*mg*cos(\alpha)/J=d\omega/dt ##
=## \frac{2*\mu*g*cos(\alpha)}{3r}=d\omega/dt ##
=## \frac{2*\mu*g*cos(\alpha)}{3r}*t=\omega ##

Are both correct, one of them or both garbage?
 

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You cannot just ignore the change in linear velocity.

Edit: Also, is the cylinder assumed to be rolling without slipping or do you need to take slipping into account?
 
RiotRick said:
First I thought I take the torque at the center of mass pulling it down
It does not seem to me that is what you did. You appear to have taken moments about the point of contact. In particular, you had to use the parallel axis theorem to get the MoI.
This is a good approach because it avoids dealing with the frictional force.
RiotRick said:
Then I thought it would have been simpler if I looked at the point of friction:
Which is what I think you did the first time. If you mean to consider the torque exerted by friction then you would now be taking moments about the mass centre, so the MoI is just ½mr2, but somehow you still got a 3 in there.
You will need another equation relating the frictional force to the linear acceleration, and another relating rotational to linear acceleration when rolling.
Also, you seem to have applied this popular but erroneous equation:
Static frictional force = coefficient of static friction x normal force.
That contains a serious flaw. Can you spot it?
Orodruin said:
is the cylinder assumed to be rolling without slipping or do you need to take slipping into account?
It says "stiction", which I take to mean static friction.
 
Thank you both for the quick answer. It's rolling without slipping

@haruspex: So you think the first answer is correct?
I used in both cases the parallel axis theorem. So you mean in the 2nd case it's just the moment of inertia? Why is that? Because the rotation axis never falls together with the "ground"?
haruspex said:
That contains a serious flaw. Can you spot it?
No. I've never heard that there is something fishy with it
 
RiotRick said:
No. I've never heard that there is something fishy with it
The coefficient of static friction tells you how hard you can push something before it "breaks loose" and starts slipping.

Say, for instance, you have a 50 kg box on a floor with a coefficient of static friction of 0.1 and gravity of 10 meters/sec^2. You rapidly calculate that you need a horizontal force of 50 * 0.1 * 10 = 50 N to overcome static friction and get it moving.

What is the force of static friction if you push the box horizontally with only 40 N?
 
RiotRick said:
in the 2nd case it's just the moment of inertia?
If you are taking moments about the mass centre then the torque you calculate is producing an angular acceleration about the mass centre. So no parallel axis involved.
 

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