Peg Solitaire: The Challenging Game of Skill

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Discussion Overview

The discussion revolves around the game Peg Solitaire, its mechanics, and related experiences. Participants share their attempts at the game, strategies for success, and some confusion regarding the rules and scoring. The conversation also briefly diverges into a discussion about the game Minesweeper and its programming logic.

Discussion Character

  • Exploratory
  • Debate/contested
  • Technical explanation

Main Points Raised

  • Some participants describe the game as having a triangular board with a varying number of holes and pegs, with the goal of leaving one peg remaining.
  • Several participants share their personal experiences with the game, including achieving one peg left and the challenges faced in doing so.
  • There is mention of different difficulty levels (beginner and advanced) and some confusion about their actual differences.
  • One participant notes the maximum number of pegs that can be left, suggesting it is 5 for beginner and 7 for advanced, while also indicating that advanced may change.
  • A participant introduces a question about how Minesweeper works, particularly regarding the randomness of mine placement and its programming.
  • Another participant shares a link to a resource that analyzes Minesweeper's programming, leading to further discussion about the mechanics of the game.
  • There is a reference to the historical name of Peg Solitaire, with one participant mentioning it is called "Brainvita" in India.

Areas of Agreement / Disagreement

Participants generally share their experiences and strategies regarding Peg Solitaire, but there is no consensus on the exact mechanics or scoring. The discussion about Minesweeper also reveals differing understandings of its programming, with some participants expressing confusion and others providing insights.

Contextual Notes

There are unresolved questions regarding the differences between beginner and advanced levels of Peg Solitaire, as well as the mechanics of Minesweeper, particularly concerning the timing of mine placement relative to player actions.

Who May Find This Useful

Individuals interested in game mechanics, strategy discussions, or programming logic related to classic games may find this thread engaging.

mattmns
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What is the name of that game where you have a triangle shaped board with 15 (10?) holes and 14 (9?) pegs, and you have to jump each peg and your goal is to be left with one peg? Usually found at Cracker Barrel, and some other restaurants. Often says if you leave one you are a genius, 2 smart, 3 dumb, etc...
 
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LOL, I found the game and beat it, one peg left. There is an online version here: http://www.crackerbarrel.com/games-kids.cfm?doc_id=42

interesting... there is a "beginner" and an "advanced" yet both are the same :confused: and I beat both :smile:
 
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I remember that game Mattmns. First time I tried I got 2 left over, 2nd time...

http://img225.imageshack.us/img225/3105/boneheadpegsd8.jpg

:smile: :smile: :smile: :smile:
 
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I've played the game a few times (with dismal results), but I've never seen a name attached to it.
 
Finally did it, got it down to 1 on beginner.
 
:-p Nobody likes a smartass.
 
lol well it took me a good 5 attempts. I knew that the first move didn't matter so it was really just about finding the proper 2nd move.
 
:smile: If you want to feel really smart play their checkers game!
 
lol, the computer's king walked right in front of my king. :confused:

Tough game indeed. :smile:
 
  • #10
What's the maximum number you can leave behind?
 
  • #11
I think that on beginner the max is 5, on advanced I got it up to 7 left.

Although advanced changes.
 
  • #12
THIS IS NOT A HIJACK!
I've been meaning to start a thread just to get the answer to one question. Since it's game-oriented, I'm going to ask it here instead. How the hell does Minesweeper work? While I was under the impression that the minefield is random, I know for a fact that it doesn't choose the locations until after you click on a square to start the game. The reason that I know this is that after the tens of thousands of times that I've played it, I have not once ever hit a mine on the first click.
I do not want this to turn into a 'Minesweeper Thread', such as existed before, with all of the cheats and whatnot. I just want to know how it's programmed.
 
  • #13
More of "lowjack", then?

Here, read this, the author ran a debugger on minesweeper to see how it works...

http://www.codeproject.com/csharp/minememoryreader.asp
 
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  • #14
Thanks, Jim. That's a lot better response than I expected. :cool:

edit: Now that I've looked it over, and having no programming knowledge, I still can't figure out why the random map generation apparently doesn't cut in until after the first 'discovery' click. I can't believe that it's statistically possible to absolutely never hit one on the first click in the course of 14 or 15 thousand games, and yet it appears from that analysis that the randomness begins immediately after clicking the smiley. I'm confused.
 
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  • #15
Mathworld calls it "peg solitaire". I googled for a while expecting to find a more historical name, but came up empty.

http://mathworld.wolfram.com/PegSolitaire.html

Apparently, there is a version marketed in India under the name Brainvita.
 
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  • #16
First click in Minesweeper

I ran the custom version and designated a 9x9 board with 64 bombs in it. I then proceeded to click the smiley, then the square directly below the smiley repeating these two over and over again for 30 iterations. It never had a bomb in it. This is not reasonable if the probability of a bomb in that square were 64/81. I expect the actual probablility is zero that the first square has a bomb in it.

Then I performed 30 iterations of the following program:

1. Click the smiley
2. Click the top left square.
3. If it's a bomb, note what is in the square below the smiley, and go to step 1
4. If it's not a bomb, click the square below the one just clicked and go to step 3.

The square below the smiley had a bomb 27 times. This is probably reasonable given the probablility of 64/81 that the square would have a bomb.

Given this data, I expect that the calculation of the location of the bombs is delayed until the first square is clicked, not when the smiley is clicked.
 
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  • #17
Thanks, Jimmy. I feel vindicated. :biggrin:
 

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