Physics behind shooting a basketball.

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    Basketball Physics
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SUMMARY

The discussion focuses on deriving an equation for the perfect basketball shot using principles of physics. Key concepts include projectile motion, air resistance, the velocity of the shooter at the apex of the jump, and the power transferred from the shooter to the ball. The participants emphasize the importance of the ball's trajectory, specifically avoiding horizontal angles to ensure the ball goes "nothing but net." An optimization criterion, such as minimizing throw speed, is suggested to refine the equation further.

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  • Understanding of projectile motion principles
  • Knowledge of air resistance effects on objects
  • Familiarity with energy transfer during jumping
  • Basic concepts of optimization in physics
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tensor0910
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Were doing a project where we have to use Physics for derive an equation for the perfect basketball shot.

Were still in the calculation phase and I've made a list of concepts to consider:

Projectile motion ( ball to rim)
Air resistance ( is this negligible? )
Velocity of shooter at apex of jump.
Power/Energy ( transferred from shooter to ball while jumping )

I think this would be all we needed...Does anyone see anything that's missing? its ok to assume that the ball will be shot from a set position so momentum will not be factored in. Thanks in advance!
 
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Not sure how detailed you want to get, but another factor is the arc of the ball as it approaches the rim. If the trajectory is too horizontal, the ball will hit the back of the rim and not go in.
 
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tensor0910 said:
derive an equation for the perfect basketball shot
What does "perfect" mean here?
 
A.T. said:
What does "perfect" mean here?

Perfect may be a bit exaggerated...were looking to create a shot that consistently nothing but net. No backboard and very little rim involved.
 
tensor0910 said:
Perfect may be a bit exaggerated...were looking to create a shot that consistently nothing but net. No backboard and very little rim involved.
Avoiding rim contact constrains the landing angles, but still gives many possible solutions. You need an optimization criterion, like minimize throw speed (economy).
 
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