Physics Computer Simulation: Optimum Angle for Drag Projectile

Click For Summary

Discussion Overview

The discussion revolves around the determination of the optimum angle for launching a projectile in a physics computer simulation that incorporates drag forces. Participants explore the implications of drag on the traditional understanding that 45 degrees is the optimal angle for maximum range, particularly in the context of a simulation designed for educational purposes.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant notes that the optimum angle for maximum range changes due to the drag coefficient and is not fixed at 35 degrees for all scenarios, suggesting it varies with the coefficient value.
  • Another participant explains that the angle will be less than 45 degrees because of the drag force acting opposite to the projectile's velocity, which alters the resultant force direction.
  • A participant expresses concern about the implications of the angle change, fearing a mistake in their simulation code, but appreciates the clarification provided by others.

Areas of Agreement / Disagreement

Participants generally agree that the optimum angle is affected by drag forces and will be less than 45 degrees, but there is no consensus on a specific angle or the conditions under which the angle changes.

Contextual Notes

The discussion highlights the dependence of the optimum angle on the drag coefficient and the assumptions involved in the simulation, but does not resolve the specific mathematical relationships or values.

Winchman
Messages
2
Reaction score
0
Hi everyone, I am hoping that someone may be able to advise me on an issue i currently have.
I am trying to implement a Physics computer simulation (only basic) designed for children learning about forces. One of the sub games that i have created is to fire a character from a cannon and find the optimum angle, which ends up at 45 degrees.
However, the second sub game models drag force on the projectile, taking into account its mass, area, drag coefficient, and the air density. The equations are solved using an RK4 method. Excuse my lack of knowledge on this subject, but I am not that hot on physics, i just have an interest which is why i decided to model this simulation as my final university project as a computing student. Now, the question i have is that I've always understood that 45 degrees is the optimum angle to travel the farthest, but when simulating the drag projectile, the optimum angle is now 35. Is this correct, in that 45 degrees would no longer be optimum, or am i going wrong somewhere?
Many thanks
 
Physics news on Phys.org
the optimum angle changes because of the drag coefficient and it is continuous. Meaning that the optimum angle depends on the value of the coefficient, and is not 35 for all drag coefficients, just that particular value. It approaches 45 as the coefficient goes to zero. I believe you can solve for it by minimizing the amount of work done by drag.
 
Yes, the angle will be less than 45 degrees.

An intuitive way to see this would be to realize that there is a force along the horizontal in the opposite direction to the velocity of the projectile. Add this force to the downward gravitational force and the resultant force acting on the projectile will be at a nonzero angle to the vertical. Hence, your angle of projection to maximize the range must be lower than 45 degrees. It would be similar (though not the same) as firing a projectile on an uphill slope. but you are now viewing the whole thing from a rotated point of view.
 
Last edited:
Ah, many thanks for your responses. Id suddenly became very worried when i realized that 45 was no longer optimum, and given my lack of knowledge id felt id made a mistake somewhere in the code. Again, your responses are much appreciated.
 

Similar threads

  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 3 ·
Replies
3
Views
9K
  • · Replies 9 ·
Replies
9
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 6 ·
Replies
6
Views
4K