Physics of Billiard: Understanding Angular Position & Rotation

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Discussion Overview

The discussion revolves around the physics of billiard balls, specifically focusing on the concepts of angular position, rotation, and the effects of sliding and rolling motion on a cue ball when struck. Participants explore the mathematical modeling of these motions and the challenges in visualizing them in a 3D program.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant describes the equations governing the linear and angular velocities of a cue ball during sliding and rolling, highlighting the role of friction and inertia.
  • Another participant emphasizes practical factors affecting the cue ball's motion, such as the follow-through of the stroke and the composition of the cue tip, suggesting that these factors may not be fully captured by theoretical models.
  • A participant expresses concern about the visualization of the cue ball's motion in a 3D program, particularly regarding the rotation of the u-axis, which they believe may not remain fixed as expected.
  • One participant shares a link to an external document that may provide further insight into the concept of precession, although they note that the context differs from their situation.
  • Another participant acknowledges the language quality of the external article, indicating a potential barrier to understanding.

Areas of Agreement / Disagreement

Participants generally agree on the importance of understanding the precession of the ball, but there are multiple competing views regarding the factors influencing the ball's motion and the adequacy of the mathematical models presented. The discussion remains unresolved as participants explore different aspects of the problem.

Contextual Notes

Participants note that the equations provided may not account for all practical factors affecting the cue ball's motion, and there is uncertainty regarding the implications of the rotating u-axis on the visualization of the ball's movement.

nburo
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First of, PhysicsForum is the best thing ever XD

Hello everyone, I'm trying to write a research paper about billiard. I've already ask a question on another thread about angular velocity and quaternions and everything worked out well. Now, I have another problem.

Let's start : There's a cue ball on the table. When I hit it with the stick, it first slides on the cloth, then, after a some time, the ball starts rolling. My problem is with the sliding part. Here's what we know :

v_r(t) = v(t) + Re_3\times\omega(t)

That's the non-vanishing relative velocity of the contact point of the ball with the cloth (sliding movement)

v(t) = v(0) - g\mu_s \hat{v}_r(0)t

This is the equation for linear velocity when the ball is sliding. \mu_s is the sliding friction coefficient (if it was \mu_r, it would be the rolling friction coefficient). -g is the the well-known gravitational acceleration and v hat-r at time zero is the relative initial velocity of the ball.

\omega(t) = \omega(0) - \frac{Re_3 \times f}{I}t

This is the angular velocity equation. R is the raduis of the ball, so Re_3 is the position of the center of mass of the ball. f is the frictional force (f = -mg\mu_s\hat{v}_r(0) where m is the mass of the ball) and I is the inertia tensor (I = \frac{2mR^2}{5}).

Easily, I can obtain the linear position :

p(t) = p(0) + v(0)t - \frac{g\mu_s\hat{v}_r}{2}t^2

and the angular position of the sliding ball :

a(t) = a(0) + \omega(0)t - \frac{Re_3\times f}{2\cdot I}t^2

These formulas work well, but for one thing : when I want to visualize those using a program, there's a problem with angular position. Here's why : if I hit the ball with a certain "top" angle with the stick, it should spin with a certain velocity in x, in y and in z (so there's a resulting axis that passes through the center of mass around which the ball should spin, let's call that axis u). The u-axis should be fixed, but, unfortunately, it appears that it is not.

I'll compare this situation to the Earth's rotation : As we know, the Earth is a pseudo-spherical rigid-body (haha). I takes one day to rotate around what we'll call the Earth's u-axis. But we also know the the u-axis also rotates. Do you see what I mean? I think this is called the "precession", it may have something to do with torque-free motion (correct me if I'm wrong).

So this is the same thing that happens to the cue ball. Instead of having a fixed u-axis, we have an axis that rotates with time : u(t). I'd like to find a way to relate \omega(t) and/or p(t) to the rotating u-axis u(t).

Also : Do not forget that every equation works fine, the only problem is if I want to visualize in a 3D program that my colleague made. For example, if I hit the ball number 5 with the stick (with a certain "top" angle), after sliding, the "5" doesn't seem to have to right orientation and the ball doesn't even seem to spin correctly. That's why I was told by a Ph.D. that the "u-axis" might rotate too, but that it shall not affect the results, but it would be interesting to be able to visualize the motion of the ball with the program.

Finally, you may have noticed that English isn't my mother tongue. Also, I am not really advanced in physics. I know a bit more about maths, but still... not that much.

Thank you for your help, if something I said wasn't clear enough, please just tell me and I'll try to explain what I meant.
 
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nburo said:
if I hit the ball with a certain "top" angle with the stick, it should spin with a certain velocity in x, in y and in z (so there's a resulting axis that passes through the center of mass around which the ball should spin, let's call that axis u). The u-axis should be fixed, but, unfortunately, it appears that it is not.

I'm afraid that I have no knowledge of math, and not much of physics. I do, however, play a fair bit of pool. There are a lot of practical factors that you aren't considering. First and foremost, probably, is the amount of follow-through on the stroke. Also, how hard the stroke is administered is important. The composition of the cuestick tip matters a great deal, as does the type of surface. 'Mercury felt', for instance, does not interact with the ball the same way that a typical 'bar table' does.
While this isn't strictly scientific, I recommend that you go out and shoot at least a dozen games per day for a while. You'll start to see things that the theories don't readily reveal. And, you'll have some fun while learning.
 
Thank you for your reply. I understand that there might other factors to inckude into my equations, but this only an "approximated" program. My colleague included some of the factors you described, because those were important enough to have a MAJOR modification on the velocity/position of the ball.

The only important thing here is the "precession" of the ball, that's what I'm having a problem here. Thank you for you advice, I'll surely play some games form time to time : it's so much fun!
 
Here guys, I found this to explain what I meant :

http://imtuoradea.ro/auo.fmte/MECANICA_files/DELIMAN%20TITUS%201.pdf

The only difference is that my ball's precession isn't caused by electrostatic effect.

Could someone help me understanding please? =)
 
Last edited by a moderator:
I just noticed that the article was written in BAD English :( unfortunately
 

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